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Elena G edited this page Feb 28, 2019 · 1 revision

Hidden temples

What is?

A videogame project with learning purposes. A simple 2D game with real time strategy mechanincs. Unit creation, building construction, obtaining resources...

Why?

RTS (Real Time Strategy) is my favorite genre in videogames. A time ago, I played again "Populous: the Beginning" after a lot of time. This lovely game brought me good memories ... and with my new programming skills, I decided to create something alike.

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HiddenTemplesRTS is created with Godot Engine. I started with Stein Codes' tutorials. Once I finished the tutorials, I still developing on my own.

Improvements and goals

Architecture

  • Game state
  • Add save and load system
  • Unit scene hierarchy

Features

  • Pathfinding
  • Select and unselect units
  • Define resources
  • Unit image in selector (buttons)
  • Unit creation
  • Building construction
  • Add unit stats
  • Unit tasks (collect resources, build...)
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