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Elena G edited this page Feb 28, 2019
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A videogame project with learning purposes. A simple 2D game with real time strategy mechanincs. Unit creation, building construction, obtaining resources...
RTS (Real Time Strategy) is my favorite genre in videogames. A time ago, I played again "Populous: the Beginning" after a lot of time. This lovely game brought me good memories ... and with my new programming skills, I decided to create something alike.
HiddenTemplesRTS is created with Godot Engine. I started with Stein Codes' tutorials. Once I finished the tutorials, I still developing on my own.
- Game state
- Add save and load system
- Unit scene hierarchy
- Pathfinding
- Select and unselect units
- Define resources
- Unit image in selector (buttons)
- Unit creation
- Building construction
- Add unit stats
- Unit tasks (collect resources, build...)