Releases: laoo/Felix
Releases Β· laoo/Felix
Release Felix has an icon ;)
Small improvements and fixes
- icon file as a courtesy of https://retroemu.pl/
- added a command to dump emulated Lynx memory to a file
- added a command to save currently rendered frame to a PNG file
- removing buggy watch editor and breakpoint editor
- fixing a script typo (traceOf -> traceOff)
- making trace log set in lua script relative to the script file, not an emulator executable
Monitor window
- Loading symbols from .lab files generated by mads
- Ability to access symbols through Lua
- Added monitor window
- Fixed handling of lua errors
Audio improvements
- Fixed long-lasting bug that resulted in too fast emulation and audio glitches (#109)
- Added WAV and VGM dumping commands to Audio menu
v0.6.0
Yay!
A new Felix release after two years and ten days!
Many changes and improvements with respect to debugging and stability.
Known issues:
- Awesome golf and Scrapyard Dog hangs,
- audio/video synchronization has a defect resulting in crackling,
- few debugging features does not behave as flawlessly as they should.
This is the last (major-ish) release before much anticipated migration of the rendering engine to something multiplatform (likely SDL2).
v0.5.0
- Introducing simple GUI
- Fixed XOR sprites drawing
- Redefinable key mapping
- Simple gamepad support
- Automatic key remapping depending on rotation
- Giving Felix the focus for keyboard after a drag&drop
- Cpu corrections (fixes Dracula)
- Ability to change rotation and eeprom properies (can't be saved yet)
- Extended lua debugging facilities