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[동물] NPC에 종족과 출현장소를 추가 #32

[동물] NPC에 종족과 출현장소를 추가

[동물] NPC에 종족과 출현장소를 추가 #32

Triggered via pull request November 30, 2024 14:06
@leeari95leeari95
synchronize #83
feature/npc
Status Success
Total duration 1m 59s
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develop-build.yml

on: pull_request
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7 warnings
Check Build: --- xcodebuild#L1
Using the first of multiple matching destinations:
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SwiftLint not installed, download from https://github.com/realm/SwiftLint
Check Build
SwiftLint not installed, download from https://github.com/realm/SwiftLint
Check Build: -Crossing-Wiki/Projects/App/Sources/Networking/Response/VillagersResponseDTO.swift#L265
'languageCode' was deprecated in iOS 16: renamed to 'language.languageCode.identifier'
Check Build: Animal-Crossing-Wiki/Projects/App/Sources/Networking/Response/Furniture/HousewaresResponseDTO.swift#L70
'languageCode' was deprecated in iOS 16: renamed to 'language.languageCode.identifier'
Check Build
Run script build phase 'Run Script - SwiftLint autocorrect' will be run during every build because it does not specify any outputs. To address this issue, either add output dependencies to the script phase, or configure it to run in every build by unchecking "Based on dependency analysis" in the script phase. (in target 'ACNH-wiki' from project 'ACNH-wiki')
Check Build
Run script build phase 'Run Script - SwiftLint' will be run during every build because it does not specify any outputs. To address this issue, either add output dependencies to the script phase, or configure it to run in every build by unchecking "Based on dependency analysis" in the script phase. (in target 'ACNH-wiki' from project 'ACNH-wiki')