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Support multiple joystick buttons bound to the same gamepad button
Build (MSVC) #13719: Commit ad60292 pushed by slouken
November 5, 2024 19:52 18m 50s release-2.30.x
November 5, 2024 19:52 18m 50s
Support multiple joystick buttons bound to the same gamepad button
Build (MSVC) #13718: Commit 74ff82f pushed by slouken
November 5, 2024 19:51 13m 16s SDL2
November 5, 2024 19:51 13m 16s
cmake: releases have a REVISION.txt instead of VERSION.txt
Build (MSVC) #13717: Commit 9eca707 pushed by madebr
November 4, 2024 18:20 9m 32s release-2.30.x
November 4, 2024 18:20 9m 32s
.wikiheader-options: Treat SDL int types (Uint64, etc) as API prefixes.
Build (MSVC) #13716: Commit 67b537c pushed by icculus
November 2, 2024 03:52 8m 10s SDL2
November 2, 2024 03:52 8m 10s
Updated to version 2.30.9 for release
Build (MSVC) #13715: Commit c98c4fb pushed by slouken
November 1, 2024 22:13 8m 10s release-2.30.9
November 1, 2024 22:13 8m 10s
Updated to version 2.30.9 for release
Build (MSVC) #13714: Commit c98c4fb pushed by slouken
November 1, 2024 21:25 6m 16s release-2.30.x
November 1, 2024 21:25 6m 16s
PSP: Allow building tests in parallel
Build (MSVC) #13713: Commit 7cbb131 pushed by icculus
November 1, 2024 12:56 5m 46s SDL2
November 1, 2024 12:56 5m 46s
Fixed the PS5 controller face buttons on Amazon Fire TV, Android 11
Build (MSVC) #13710: Commit 4d4f004 pushed by slouken
October 30, 2024 12:24 12m 54s release-2.30.x
October 30, 2024 12:24 12m 54s
Fixed the PS5 controller face buttons on Amazon Fire TV, Android 11
Build (MSVC) #13709: Commit 3b7a458 pushed by slouken
October 30, 2024 12:24 7m 51s SDL2
October 30, 2024 12:24 7m 51s
Revert "aaudio: Set low-latency audio mode."
Build (MSVC) #13708: Commit 5d7a023 pushed by slouken
October 30, 2024 05:37 10m 33s release-2.30.x
October 30, 2024 05:37 10m 33s
Revert "aaudio: Set low-latency audio mode."
Build (MSVC) #13707: Commit d2b9ecd pushed by slouken
October 30, 2024 05:34 8m 25s SDL2
October 30, 2024 05:34 8m 25s
SDL_vulkan.h: undefine VK_DEFINE_HANDLER and VK_DEFINE_NON_DISPATCHAB…
Build (MSVC) #13706: Commit 478dff3 pushed by sezero
October 29, 2024 17:35 15m 20s SDL2
October 29, 2024 17:35 15m 20s
wasapi: Deal with device buffer sizes changing.
Build (MSVC) #13705: Commit 5b0e838 pushed by icculus
October 28, 2024 17:43 5m 32s SDL2
October 28, 2024 17:43 5m 32s
docs: Explain events for already plugged in controllers
Build (MSVC) #13704: Commit a22baaf pushed by slouken
October 27, 2024 21:41 4m 15s SDL2
October 27, 2024 21:41 4m 15s
cocoa: Patched to compile.
Build (MSVC) #13701: Commit f170ced pushed by icculus
October 25, 2024 14:23 8m 33s release-2.30.x
October 25, 2024 14:23 8m 33s
cocoa: Make sure GL context destruction happens on the main thread.
Build (MSVC) #13700: Commit dcdb763 pushed by icculus
October 25, 2024 14:20 8m 59s release-2.30.x
October 25, 2024 14:20 8m 59s
cocoa: Patched to compile.
Build (MSVC) #13699: Commit e5348c6 pushed by icculus
October 25, 2024 03:59 5m 39s SDL2
October 25, 2024 03:59 5m 39s
cocoa: Make sure GL context destruction happens on the main thread.
Build (MSVC) #13698: Commit 5cb87ff pushed by icculus
October 25, 2024 03:49 5m 7s SDL2
October 25, 2024 03:49 5m 7s
emscripten: scale mousewheel X coordinates correctly, not just Y coor…
Build (MSVC) #13697: Commit 5c9f370 pushed by icculus
October 24, 2024 03:41 20m 5s release-2.30.x
October 24, 2024 03:41 20m 5s
emscripten: scale mousewheel X coordinates correctly, not just Y coor…
Build (MSVC) #13696: Commit 00f15dd pushed by icculus
October 24, 2024 03:40 15m 22s SDL2
October 24, 2024 03:40 15m 22s
VITA: fix SDL_ShowMessageBox by using different memory type
Build (MSVC) #13695: Commit 257d754 pushed by slouken
October 22, 2024 19:22 16m 46s release-2.30.x
October 22, 2024 19:22 16m 46s
VITA: fix SDL_ShowMessageBox by using different memory type
Build (MSVC) #13694: Commit 52714d5 pushed by slouken
October 22, 2024 19:19 11m 23s SDL2
October 22, 2024 19:19 11m 23s