Releases: luiscastilho/dungeoneering
Releases · luiscastilho/dungeoneering
v1.3.1
Added
- Added new demo scene - The Yawning Portal
- Added new demo scene - The Lost Library
- Added button to lock map pan and zoom
- Added dungeoneering logo to center bottom of the screen
Fixed
- Fixed grid toggle not working during scene setup
- Fixed map logo being saved to scene JSON with it's full path
Changed
- Updated application icons
- Updated demo scene tokens
v1.3.0
Added
- Separate apps for DM and players, to be used in two separate screens connected to the same computer. A scene loaded in the DM's app is shared with the players' app and after that scene changes are shared in both directions.
- Tokens are no longer automatically added to the initiative widget. Instead there's a right click menu option to toggle them in initiative.
- Added missing sight types: blindsight, darkvision and truesight, all with a variety of ranges
- Added a Burned condition. Useful when fighting Trolls :) or if you are hit by Alchemist's Fire :(
- When adding new walls, doors or tokens, allow map panning by holding mouse middle button
- Added a new demo scene - Dungeons of the Grand Illusionist. This one uses a huge map from Dyson Logos to show that the app can be used as a dungeon exploration tool.
Fixed
- Check for application updates in a separate thread so the application won't hang if a problem occurs
- Fixed warnings in code - deprecated code, unused variables, etc
Changed
- Moved website to dungeoneering.app domain
- Updated dependencies
- Don't reset map pan and zoom when adding new tokens
v1.2.1
Fixed
- Avoid error during setup, which would get the application stuck in a grey screen - Thanks @Finister-Finn and @Bazzatron19 for reporting and for helping me debug this problem
v1.2.0
Added
- macOS release
- Linux release
- Added code to check for updates
- Setup a GitHub Pages site
Fixed
- Generate icons script now works with more recent versions of ImageMagick
Changed
- Improved save and load scene code to work on macOS and Linux
- Improved logger code to work on macOS and Linux
v1.1.3
Fixed
- Pressing ESC no longer exits the application
Changed
- Improved logging and error handling
- Logs are now sent to console and to a log file -
/log/dungeoneering.log
- Log file is rotated every 500KB
- Only the last 5 rotated log files are kept, older ones are deleted
v1.1.2
Fixed
- Run on fullscreen in second screen, if present
v1.1.1
Changed
- Wall segments setup can now be stopped by double clicking so you can continue adding segments in another spot on the map
- Door segments are now added one at a time
v1.1.0
Added
- Added tooltips to UI buttons, including conditions, light sources, etc., in the right-click menu
v1.0.2
Fixed
- Token light sources are now visible in all layers; e.g., a goblin carrying a torch can be seen by players from far away if they have line of sight
v1.0.1
Fixed
- Scenes can now be correctly loaded in any screen resolution, not only in the same resolution where they were created