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* Move to gradle plugin 1.3.0 and automate sprite export * plugin 1.4.0 and ctm v8 * upgrade tooling * update tooling version * Use meta data; Use Materials based BG collision checking. * world 2 * Improved BG collision checking (collision with water/lava chars). * animation of bg * Introduce world 2; packing charsets. * world3 * memory layout rearrangement * setup world 3 * BG animations. * Improve memory layout, memory savings, adding new death sequences. * world 2 impro * world 3 * fixing unpacking tile set * Adding more world 2/3 levels, even more savings. * world2 * save even more room by putting sprites last to the music * world2 * progressing thru worlds * optimizations * Removing of obstacle mark * world 2/3 * alternative death methods * some more bg for world3 * Fixing screen shift at start of the level bug; number of lives increased to 5 * use common@0.3.0 * use newest chipset * use chipset@0.3.0 * use text lib * clean up unused code * Fixing ugly color RAM glitch * support ntsc * ntsc * improve ntsc * support ntsc * dead code removal * fixes * ntsc fixes * clean up the code, add license * ntsc slow music down * extra live bonus * world1 and 2 fixes * fix ducking in air * fixing duck anim * easier world 1 * Fixed NTSC glitch due to screen on after starting copper (copper does not work if the screen is off); also fixed ugly level screen transition on NTSC. * remove unused code; access full RAM for unpacking * end game screen * final version of title screen (pal/ntsc info) * crunch script * fix crunch script * alt death combo * better reporting * exomizer attempt * exo fix * exomizer attempt * fix exo * see compiled exo * exomize outs * do not produce d64 from asm any longer * use exomizer 3.1.1 * alt death sounds * delay game over seq * death jumps eliminated from world2 and 3 * polish world 3 * world 3 work * change in pipeline * fix pipeline * no crunching in standard build * fix workflow * cci fix * fix ci * fix ci * fix ignore on the flow * support for beta tags * use new docker img * use provided exomizer * debug * ts * one more try * generate SID out of SNG via retro tool * debug info * use fixed image * use image 0.1.5 * wrld 3 work * world 3 work * world 2 * world2 * poziom 2 * bump to newest version of the plugin * solv confl * last level extended and speeded up * mus work * mus * world 1 fixes * world 2 work, splash anim work * world 2 * world 2 * world 2 * world2 * world 2 * world 2 * rearrange mem to have more space for code etc * fix * w2 * w2 * w3 * w2,3 * w2 * w2 * w3 * w2 * fixing death and jump * w3 * mus * mus * fixes * w2 * fixing death jump problem definitely * optimize w1 * mus * w2 * mus * use plugin 1.5.2 * mus * mus * mus2 * m2 * m2 * w2 * m2 * m2 * m2 * m2 * m * mus2 * m2 * w2 * m * m * m * m * m * update copyright * l 3-4 * l3 * , * w34 * w3-4 * w25 * w2 * gfx * mus * w2,3 * readme * update to newest docker image * readme * readme * readme * w1 * w2 * w2 * w3 * Update doc * Save some bytes on texts * Optimize mem * Extra memory gained * w3 * w3 * Fixing race condition on actor death * mus * w2 and sng * w3 * w2 spr * w2,w3 enemy * Fixed duck after land * fix bg w2 * Fix maps * m * mus * ntsc * w3 * vogel * prerelase * preview * black snake * remove pal text * God mode added * w3 * use text 0.3.0 * Use copper64 0.3.0 * w2 * w2 * Improvements in CTM handling * updated readme * Known bugs * readme * w3 * Decrement lives to 0 on game over * Balancing for NTSC Co-authored-by: Zuzanna Malecka <zumalecka@gmail.com>
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