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This repository contains the final project for a Graphics Programming module at abertay. It utilizes the entire Graphics Pipeline, implementing features such as dynamic tesselation, vertex manipulation, post-processing effects (shaders), 2D billboarding, shadows and a terrain defined by a heightmap
martinpaule/GraphicsProgramming
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This repository contains the final project for a Graphics Programming module at abertay. It utilizes the entire Graphics Pipeline, implementing features such as dynamic tesselation, vertex manipulation, post-processing effects (shaders), 2D billboarding, shadows and a terrain defined by a heightmap
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