Releases: mattiascibien/godot-hub
Releases · mattiascibien/godot-hub
v0.5
v0.4.1
This version adds support for Spanish and French languages
v0.4
This version adds the following features:
- The code is now following better practices which will help the devs expand and maintain the application better
- The
.godot-version
file has been changed to the newgodot-hub.json
which lets the user store a local configuration inside the project folder. It is possible to use thecreate-local-config
command to generate one (and migrate the old .godot-version file with the--migrate
option- To specify a version in the new config file create a key named
version
- Installation and downloads path can now be customized (you can use subsitutions by delimiting variables the
$(
and)
in the values. Environment vairables are supported) - Config can also come from enviroment variables using the
GODOTHUB_
prefix
- To specify a version in the new config file create a key named
- Application now has localization and you can contribute translations using Transifex
v0.3.1
Hotfix version since OSX packages were crashing the app when running godot-hub list --online
v0.3
This version includes:
- Possibility to register external (i.e: source code built) godot versions to be handled by the other commands of the tool
godot-hub register <custom-version> <path>
godot-hub unregister <custom-version>
- Progress bars for downloads
- Improvements on editor location when using the
run
command
v0.2.1
This is an hotfix version that fixes a problem found in run command that did not work anymore when specifying a version.
v0.2
This is the first public release of GodotHub.
v0.1
This version is a placeholder in order to make the next version appear as v0.2 as Nuget and others have wrong versions tagged v0.1.x