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The difference between the two fragment shaders is the code inside the following loop is surrounded by a one-iteration for-loop, while in the original code there is only the if.
for(int i = 0; i < 1; i++) { if(dist < EPS) { return shadowIntensity; } }
Tested on Chrome and on Edge. The issue is not present on Edge.
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The text was updated successfully, but these errors were encountered:
[Shaders, screenshots, error log, reproduction steps, etc.] [ZIP]
The difference between the two fragment shaders is the code inside the following loop is surrounded by a one-iteration for-loop, while in the original code there is only the if.
for(int i = 0; i < 1; i++) { if(dist < EPS) { return shadowIntensity; } }
Tested on Chrome and on Edge. The issue is not present on Edge.
Recipient:
Variant:
The text was updated successfully, but these errors were encountered: