We read every piece of feedback, and take your input very seriously.
To see all available qualifiers, see our documentation.
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
[Shaders, screenshots, error log, reproduction steps, etc.] [ZIP]
WebGL links for easy reproduction:
Recipient:
Variant:
The difference is that:
return ObjUnion(obj0(p), obj1(p));
is changed to:
return ObjUnion(obj0(p + vec3(0.0, injectionSwitch.x, 0.0)), obj1(p));
Since injectionSwitch.x is zero, this should have no (or very minimal) effect. The fact that it makes the image come out black suggests a bug.
The text was updated successfully, but these errors were encountered:
Reported to Intel here:
https://software.intel.com/en-us/forums/graphics-driver-bug-reporting/topic/704902
Sorry, something went wrong.
No branches or pull requests
[Shaders, screenshots, error log, reproduction steps, etc.] [ZIP]
WebGL links for easy reproduction:
Recipient:
Variant:
The difference is that:
is changed to:
Since injectionSwitch.x is zero, this should have no (or very minimal) effect. The fact that it makes the image come out black suggests a bug.
The text was updated successfully, but these errors were encountered: