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Both shaders write red to gl_FragColor, then have some further unreachable code. In the case of variant_incorrect.frag, we observe a green colour as output. The launcher we used initially sets the buffer colour to green. This indicates that the discard statement is actually executed.
We have also obtained the Fiji ISA (corresponding to the R9 Fury GPU) via the Radeon GPU Analyzer tool. We observe that lines 15 in the two files are performing opposite comparisons.
The text was updated successfully, but these errors were encountered:
[Shaders, screenshots, error log, reproduction steps, platform info, etc.] [ZIP]
Variant correct:
Variant:
![incorrect image](https://github.com/mc-imperial/shader-compiler-bugs/raw/master/AMD-R9-Fury-Windows10/wrong_images/large-v440-028011ce6441692b_inv_variant_63_2/variant_incorrect.png"incorrect image")
Both shaders write red to
gl_FragColor
, then have some further unreachable code. In the case ofvariant_incorrect.frag
, we observe a green colour as output. The launcher we used initially sets the buffer colour to green. This indicates that thediscard
statement is actually executed.We have also obtained the Fiji ISA (corresponding to the R9 Fury GPU) via the Radeon GPU Analyzer tool. We observe that lines 15 in the two files are performing opposite comparisons.
The text was updated successfully, but these errors were encountered: