Releases: mechakotik/tails-adventure
Releases · mechakotik/tails-adventure
v0.2.3
v0.2.2
- Optimized tilemap rendering (2-4x performance boost)
- Added support for more Android ABIs
- Fixed gamepad controls
- Fixed bombs exploding on particles
- Fixed remote bombs exploding on spikes
- Added option to display frame time (hidden)
- Minor bugfixes
v0.2.1
- Added Android release
- New data select and options menu
- Adapted interface for touchscreen
- Adapted game for different screen aspect ratios
- Improved player controls
- Migrated to SDL3
- Added adaptive V-Sync
- Added smooth/sharp scale mode switch
- Removed software FPS cap
- New versioning system
v0.2.0
- New levels: Lake Rocky, Cavern Island and Caron Forest
- New items: Vulcan Gun and Napalm Bomb
- Changed max rings formula
- Changed Bird Walker behavior
- Improved camera locking
- 8:7 pixel aspect ratio like on Game Gear (optional)
- Fixes for non-standart screen aspect ratios
- Most dependent libraries are now statically linked, reduced game size to ~10MB
- Music is now in VGM format
- Optimized collision algorithm
- Sound effects and common textures are now preloaded for lower latency
- Added binary release for Linux amd64
- Moved to CMake and vendored libraries
v0.1.5-2
Minor bugfix release, probably the last one before demo 2.0
v0.1.5-1
Minor bugfix release
v0.1.5
- Better player controls in the air
- Chaos emerald now adds 5 to max rings
- Genesis-like Bird Walker flash effect
- Support installing on Linux system
- tails-adventure is now available on AUR
- Minor bugfixes
v0.1.4
- Source code is now open
- Initial Linux support (build from source for your distro)
- Added pause menu with item switching
- Removed exit on ESC
v0.1.3
- Game progress is now saved
- Removed updater
- Config file is now located in game directory
- Replaced Insta-Shield with Hammer
- Changed Teleport Device location
- Added more flight animations