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Merge pull request #72 from miketvo/refactor/71-fix-game-scene-2d-typo
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Fix Typo in `GameScene2D` Documentation
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miketvo authored Dec 10, 2024
2 parents 055ab94 + 6ff52e6 commit b8f300e
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2 changes: 1 addition & 1 deletion p0ng/scripts/core/game_scene_2d.gd
Original file line number Diff line number Diff line change
Expand Up @@ -7,7 +7,7 @@ extends Node2D
## [br][br]
## Not emitted by default. Must be emitted manually.
## [br][br]
## This signal is connected to [Main]. If [param next_scene_key] is used for the
## This signal is connected to [Main]. [param next_scene_key] is used for the
## next scene change.
@warning_ignore("unused_signal")
signal scene_finished(next_scene_key: SceneKey)
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2 changes: 1 addition & 1 deletion ssssss/scripts/core/game_scene_2d.gd
Original file line number Diff line number Diff line change
Expand Up @@ -7,7 +7,7 @@ extends Node2D
## [br][br]
## Not emitted by default. Must be emitted manually.
## [br][br]
## This signal is connected to [Main]. If [param next_scene_key] is used for the
## This signal is connected to [Main]. [param next_scene_key] is used for the
## next scene change.
@warning_ignore("unused_signal")
signal scene_finished(next_scene_key: SceneKey)
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2 changes: 1 addition & 1 deletion template/scripts/core/game_scene_2d.gd
Original file line number Diff line number Diff line change
Expand Up @@ -7,7 +7,7 @@ extends Node2D
## [br][br]
## Not emitted by default. Must be emitted manually.
## [br][br]
## This signal is connected to [Main]. If [param next_scene_key] is used for the
## This signal is connected to [Main]. [param next_scene_key] is used for the
## next scene change.
@warning_ignore("unused_signal")
signal scene_finished(next_scene_key: SceneKey)
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