Support interpolation for 2D rendering modes #102
Merged
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Changed to 2D rendering API to support render modes which use linear interpolation to process full / empty regions
RenderMode::interval
now returns anIntervalAction
, which can beFill(..)
,Recurse
, orInterpolate
.SdfRenderMode
use this interpolation; the previous pixel-perfect behavior is renamed toSdfPixelRenderModel
RenderMode
trait methods static, because they weren't using&self
fidget::render::render2d
to pass the mode only as a generic parameter, instead of an argument