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#define UVR_LOCALE_CHINESE | ||
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using System; | ||
using System.Collections.Generic; | ||
using UnityEditor; | ||
using UnityEditor.UIElements; | ||
using UnityEngine; | ||
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namespace UnityVolumeRendering | ||
{ | ||
public class LocalisedStrings | ||
{ | ||
#if UVR_LOCALE_CHINESE | ||
public const string MENUITEM_VOLREND = "体绘制"; | ||
public const string MENUITEM_LOADDATASET = MENUITEM_VOLREND + "/导入数据集"; | ||
public const string MENUITEM_LOAD_DICOM = MENUITEM_LOADDATASET + "/导入DICOM数据"; | ||
public const string MENUITEM_LOAD_RAW = MENUITEM_LOADDATASET + "/导入RAW数据"; | ||
public const string MENUITEM_LOAD_NRRD = MENUITEM_LOADDATASET + "/导入NRRD数据"; | ||
public const string MENUITEM_LOAD_NIFTI = MENUITEM_LOADDATASET + "/导入NIFTI数据"; | ||
public const string MENUITEM_LOAD_PARCHG = MENUITEM_LOADDATASET + "/导入PARCHG数据"; | ||
public const string MENUITEM_LOAD_IMGSEQ = MENUITEM_LOADDATASET + "/导入图像序列格式"; | ||
public const string MENUITEM_LOAD_IMG = MENUITEM_LOADDATASET + "/导入图像数据"; | ||
#else | ||
public const string MENUITEM_VOLREND = "Volume Rendering"; | ||
public const string MENUITEM_LOADDATASET = MENUITEM_VOLREND + "/Load dataset"; | ||
public const string MENUITEM_LOAD_DICOM = MENUITEM_LOADDATASET + "/Load DICOM"; | ||
public const string MENUITEM_LOAD_RAW = MENUITEM_LOADDATASET + "/Load raw dataset"; | ||
public const string MENUITEM_LOAD_NRRD = MENUITEM_LOADDATASET + "/Load NRRD dataset"; | ||
public const string MENUITEM_LOAD_NIFTI = MENUITEM_LOADDATASET + "/Load NIFTI dataset"; | ||
public const string MENUITEM_LOAD_PARCHG = MENUITEM_LOADDATASET + "/Load PARCGH dataset"; | ||
public const string MENUITEM_LOAD_IMGSEQ = MENUITEM_LOADDATASET + "/Load image sequence dataset"; | ||
public const string MENUITEM_LOAD_IMG = MENUITEM_LOADDATASET + "/Load image dataset"; | ||
#endif | ||
} | ||
} |
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