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console.lua: use the same blur amount as --osd-blur
I have no idea why, but console's blur is smaller than in OSD messages and stats (regardless of persistent_overlay). It's smaller regardless of scale_with_window, or if using 0 PlayRes like stats with persistent_overlay=yes. With scale_with_window=yes, multiplying the blur by 2.5 seems to make it the same. This is probably because 2.5 is 720 / 288, which are the base height sizes scale from and the OSD's PlayResY. With scale_with_window=no, we need to multiply by osd_h, which is always 720 with scale_with_window=yes.
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