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voice_local: fixes and improvements #575
voice_local: fixes and improvements #575
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The talking icon should remain above any actively talking player's head. Even for the local player itself while they are speaking into mic using the voice_ptt bind. This is not currently the case with your PR.. Please keep feature parity, so that means the above, and removing "VOICE: " texts in the bottom of the screen. |
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I've tested and it appears not to be working Your refactored version is bugged still... @Fernando-A-Rocha But thanks for at least completing the requirements, as it's important that features remain the same, the current version seeks to be like the global "voice" resource but then local, after all. Additional elements in bottom can interfere with custom scripts and modes, and it's not the desired style. Btw, spams this now:
Did you even test your code? |
I will perform multiplayer tests again and get back to you. I was using a VM and it's sketchy to get to hear myself... Don't worry, this will be resolved. |
@Dutchman101 Tested. Please give feedback. |
I added a necessary voice boost (multiplier) set to 6.0 (configurable as meta.xml resource setting). |
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Some smaller changes
I've applied your event handler source suggestions @ds1-e Main PR post updated. |
Thanks for addressing everything, it works fine after testing too. |
I'm glad! Guys, please suggest new features for this resource. I will happily make a new PR. Reminder: it's a default local 3D voice system, intended to be used by any server, suitable for roleplay, freeroam etc. Some ideas:
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@Fernando-A-Rocha |
Can someone please review the code to get more opinions on why the situation described by @Dutchman101 happens? |
This PR doesn't make any new major enhancements to the resource.
It fixes the scripts in terms of logic and security, and adds two important features:
Testing is recommended on a server with at least 1 other player.