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Ramsey Nasser edited this page Feb 3, 2011 · 1 revision

Zajal will never require the use of a particular editor, opting to allow user to code in what they like. Less experienced users, however, may not have a "favorite" editor yet, and may not even have anything installed beyond their operating system's plain text editor. To this end, a Zajal-specific editor is needed to make the initial steps for a beginner easier. An existing open-source editor will be repurposed for this task, stripping away support for extra languages and adding Zajal specific features. This subproject is inspired by the Unitron/UniSciTE editors that Unity 3D provides.

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