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  1. Spline Spline Public

    Light-weight, templated, single header only, n-dimensional catmull-rom spline implementation, with support for pointers

    C++ 1

  2. Pairing.hpp Pairing.hpp
    1
    #pragma once
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    //#define SANITY_CHECK
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    #include <cstdint>
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    #include <type_traits>
    5
    #include <utility>
  3. Templated event manager struct for l... Templated event manager struct for listening to/broadcasting from specific targets, OR listening to/broadcasting with a specific event name. Handles any type of lambda function with any type of return data.
    1
    #include "EventManager.h"
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    std::vector<EventMapBase*> EventManager::EventMaps{};
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    std::unordered_multimap < GameObject*, /*Map the listener is registered with*/ EventMapBase* > EventManager::ListenerLookup;
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  4. UnitySpline UnitySpline Public

    Generic, reusable, reasonably fast, and suuuuuper Simple Splines for Unity.

    C# 2

  5. Unity Grapple Hook, for fun. Can ful... Unity Grapple Hook, for fun. Can fully wrap around objects, both convex and non-convex.
    1
    using System.Collections;
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    using System.Collections.Generic;
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    using UnityEngine;
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    5