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programming
Game and Physics Engine Architect / Game Design / Computational Geometry / Physics programmer
Highlights
- Pro
Pinned Loading
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Pairing.hpp
Pairing.hpp 1#pragma once
2//#define SANITY_CHECK
3#include <cstdint>
4#include <type_traits>
5#include <utility>
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Templated event manager struct for l...
Templated event manager struct for listening to/broadcasting from specific targets, OR listening to/broadcasting with a specific event name. Handles any type of lambda function with any type of return data. 1#include "EventManager.h"
23std::vector<EventMapBase*> EventManager::EventMaps{};
4std::unordered_multimap < GameObject*, /*Map the listener is registered with*/ EventMapBase* > EventManager::ListenerLookup;
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UnitySpline
UnitySpline PublicGeneric, reusable, reasonably fast, and suuuuuper Simple Splines for Unity.
C# 2
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Unity Grapple Hook, for fun. Can ful...
Unity Grapple Hook, for fun. Can fully wrap around objects, both convex and non-convex. 1using System.Collections;
2using System.Collections.Generic;
3using UnityEngine;
45
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