Fixed Bug Not Loading/Saving in adventure.dsk #12
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Hi,
There is a bug in the original implementation of adventure whereby the original author made the assumption that all of the variables are stored consecutively but however this is not the case for FLEX. Therefore, in our implementation - we had to change the save and load functions so that it writes individual values into disk and then loads them back in.
Also Flex likes everything to be in Upper case. So I've fixed them as well
Two files were modified ADVENT.C and SAVEADV.C
The full source code can be seen here (with the modifications)
https://github.com/prasys/ADVENT-Flex
I am submitting this because I thought it would be helpful for people who want to play colossal cave adventure
Let me know should you require more details