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## [9.0.0-pre.1] - 2022-03-21 ### Added - Added the ability to cancel mesh generation in the Skinning Editor. ### Changed - 2D Animation now depends on the Collections package. - Sprite Skin's AutoRebind can now swap between all bones underneath the rootBone. - Updated Visibility Tab documentation page. - Sprite Skins are now registered/deregistered in batches for improved instatiation/destroy performance. - Updated ListView event listeners to use new selection API. ### Fixed - Fixed an issue where the animation window's preview of IK targets would not be the same as in Play Mode. (case 1391590) - Sprite Library cannot reference itself in the Main Library field or any asset that references it. (case 1401464) - Fixed an issue where moving vertices in the Skinning Editor might result in invalid edges. (case 1386153) - Fixed an issue where the SpriteSkin components would not get initialized on editor launch. (case 1401139) - Fixed an issue when Skinning Editor will lose reference after exiting Play mode. (case 1405289) - Fixed an issue where the Skinning Editor's copy/paste tool would fail if two bones shared the same name. (case 1405028)
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Unity Technologies
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Mar 21, 2022
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