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## [10.1.4] - 2024-10-07 ### Fixed - Animation Preview window sometimes does not display deformed Sprites. (DANB-705) - Sprite Resolver missing sprite previews when dealing with large number of entries. (DANB-714) - Misaligned label previews in Sprite Resolver's inspector. (DANB-722) - Sprite Resolver component not updated after Sprite Library Asset has been modified. (DANB-727) - Sprite Skin breaks in the animation preview window after sprite swap. (DANB-743) - IK gizmos are displayed in the SceneView when IKManager2D is active in Animation Preview window. (DANB-738) - IK solvers are misaligned when bones have different depths. (DANB-753) - Rendering issues with SRP Batching and Sprite mask. (DANB-760) - Unable to drag sprites into empty rows of the Sprite Library Editor. (DANB-749) - Sprite Skin deformation systems have outdated data after sprite swap. (DANB-766) - Setting incorrect computer buffer size. (DANB-768) - Reenable editor tests. - Bone buffer binding issues. - Sprite changed callback listeners.
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Unity Technologies
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Oct 7, 2024
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