-
Notifications
You must be signed in to change notification settings - Fork 4
Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
## [9.0.1] - 2022-10-11 ### Fixed - Fixed a case where pasting bones in the Skinning Editor would move bones rather than copy them. (case DANB-179) - Fixed an issue where selecting bones in the Skinning Editor after removing any bone in the skeleton will throw an exception. (case DANB-186) - Fixed a case where setting IKManager2D's or Solver2D's weight to '0' doesn't update solver's effector position. (case DANB-191) - Fixed an issue where undo the addition of a Sprite Skin component would crash the editor. (DANB-201) - Fixed a case where new bones are not selected after pasting them in the Skinning Editor and an exception is thrown. (DANB-209) - Fixed a case where the auto weight generation would associate incorrect bones to vertices. (case DANB-22) - Improved the Auto Geometry generation speed. - Fixed a case where a .psd/.psb with a Main Skeleton assigned would generate incorrect bind poses. (Case DANB-225) - Fixed IK Manager 2D's inspector slow downs. (case DANB-215) - Fixed an issue where the Sprite Skin editor would throw an exception if Sprite Renderer doesn't have a Sprite assigned to it. ### Changed - Expand and frame on bone selection.
- Loading branch information
Unity Technologies
committed
Oct 11, 2022
1 parent
df690dc
commit be82b4c
Showing
22 changed files
with
1,150 additions
and
559 deletions.
There are no files selected for viewing
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Large diffs are not rendered by default.
Oops, something went wrong.
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Oops, something went wrong.