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## [9.1.0] - 2023-12-14 ### Fixed - Blend weight vertex attribute is added only when sprite has bones. (case DANB-520) - Sprite Library editor drag and drop interactions. (case DANB-535) - Sprite Library editor drag and drop blocked by labels. (case DANB-558) - Adjust the copy-paste logic to not paste sprite mesh to the same sprite twice. (case DANB-530) - Sprite Library Asset is selected on creation. (case DANB-542) - Sprite Resolver previews not visible after editor regained focus. (case DANB-564) ### Added - SpriteSkin's Auto Rebind property can now be accessed from scripts. (case DANB-490) - Sprite Library public API to save an asset as a .spriteLib SpriteLibrarySourceAsset.
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Unity Technologies
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Dec 14, 2023
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using System; | ||
using System.Collections.Generic; | ||
using UnityEngine; | ||
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namespace UnityEditor.U2D.Animation.SpriteLibraryEditor | ||
{ | ||
internal enum SpriteSourceType | ||
{ | ||
Sprite, | ||
Psb | ||
} | ||
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internal struct DragAndDropData | ||
{ | ||
public SpriteSourceType spriteSourceType; | ||
public string name; | ||
public List<Sprite> sprites; | ||
} | ||
} |
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Editor/SpriteLib/SpriteLibraryEditor/DragAndDropHandler.cs
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