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## [10.0.0] - 2023-02-23 ### Added - Scene overlays for manipulating Sprite Resolver's category and label. ### Fixed - Fixed an issue where undoing vertex painting results in a displaced mesh. (case DANB-334) - Fixed an issue where "System.ArgumentException" thrown when opening sprite Prefab with Script. (DANB-335) - Fixed an issue where IKEditorManager updates even when there are no active IK Manager 2Ds in the Scene. (case DANB-348) - Fixed SpriteResolver does not animation with animation clip when upgrading from 2020.3. (case DANB-375) - Fixed an issue where IKGizmos will throw an exception in the editor when IKSolver has an unassigned Solver in its list. (case DANB-373) - Fixed IMGUIContainer:ProcessEvent error occurs when selecting a PSD embedded SpriteLibraryAsset as a Main Library of another Sprite Library Asset. (case DANB-379) - Fixed Sprite Resolver inspector not updating its previews when the category is set externally to 'No Category'. (case DANB-390) ### Added - Ability to change Sprite Skin's root transform and bone transforms from a script. ### Added - Ability to reset Sprite Skin's bind pose by script.
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Unity Technologies
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Feb 23, 2023
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