- Anti-aliasing (super sampling x4)
- Sharp shadows
- Reflections
- Ambient Occlusion
- Fractal surfaces:
- Menger sponge
- 3D Sierpinski triangle
- Mandelbulb
- Use of Constructive Solid Geometry
- Unique color for each primitive
- Smooth operations
make
make run
Rendered images in BMP format should appear in the output
folder
Measurements are done with i5 10400f (OpenMP) and RTX 3080 (OpenGL):
CPU render - 1 thread: 42576.211 ms
CPU render - 12 threads: 5107.263 ms
GPU Render time: 13.889 ms
Copy + GPU render time: 14.385 ms
Copy time: 0.496 ms
CPU render - 1 thread: 168946.344 ms
CPU render - 12 threads: 20155.684 ms
GPU Render time: 48.111 ms
Copy + GPU render time: 48.608 ms
Copy time: 0.497 ms