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[CS2103T-T11-2] Dukemon #102

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|`* * *` |user |see the content of the word bank |study beforehand/make changes

|`* * *` |young student |trivia questions to be gamified |enjoy the process
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Perhaps you should write a more specific benefit instead of "enjoy the process"


|`* * *` |user |delete word banks |free up some memory when I don’t need it anymore

|`* * *` |user |see the content of the word bank |study beforehand/make changes
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May need to rephrase this use case. Can't really understand how the benefit relates to the "I want to..."


|`* *` |studious student |set and complete goals |have something to work towards

|`* *` |student |see my test statistics |track my progress/improvement
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Nice use case!

. A user with above average typing speed for regular English text (i.e. not code, not system admin commands) should be able to accomplish most of the tasks faster using commands than using the mouse.
. Users can export and import their <<word-bank,word banks>> or statistics.
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This is a functional requirement


|`* *` |student |share and compare my results with my classmates |know where I stand

|`* *` |student |partition the trivia |attempt questions that I'm comfortable with
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Consider rephrasing "partition the trivia" to "sort according to difficulty" etc..

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@ambhinav ambhinav left a comment

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Good job, your project seems very interesting!
Please look at the comments my team made regarding user stories and non-functional requirements

Holds the data of live game sessions in-memory.
* <<Design-Storage,*`Storage`*>>: +
Reads data from, and writes data to, the local hard disk.

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Good introduction to your main components, easy to understand.

@@ -12,7 +12,7 @@ ifdef::env-github[]
:note-caption: :information_source:
:warning-caption: :warning:
endif::[]
:repoURL: https://github.com/se-edu/addressbook-level3/tree/master
:repoURL: https://github.com/AY1920S1-CS2103T-T11-2/main
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can change the header title!


image::UndoRedoState1.png[]

Step 3. The user executes `add n/David ...` to add a new person. The `add` command also calls `Model#commitAddressBook()`, causing another modified address book state to be saved into the `addressBookStateList`.
Step 3. The user executes `stop` to abruptly end the game. The `add` command also calls `Model#commitAddressBook()`, causing another modified address book state to be saved into the `addressBookStateList`.
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very clear explanation, well done!

@@ -131,6 +150,20 @@ As a more OOP model, we can store a `Tag` list in `Address Book`, which `Person`
+
image:BetterModelClassDiagram.png[]

[[Design-Game]]
=== Game component

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Very good, very impressive

Class HiddenOutside #FFFFFF
HiddenOutside ..> Game
HiddenOutside ..> Guess
Game -- ReadOnlyWordBank :.clone() Cards from >

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i do not think the .clone() should be in the UML diagram


image::UndoRedoState0.png[]

Step 2. The user executes `delete 5` command to delete the 5th person in the address book. The `delete` command calls `Model#commitAddressBook()`, causing the modified state of the address book after the `delete 5` command executes to be saved in the `addressBookStateList`, and the `currentStatePointer` is shifted to the newly inserted address book state.
Step 2. The user enters `start difficult` command to begin the game. The `LogicManager` passes string to `Model#commitAddressBook()`, causing the modified state of the address book after the `delete 5` command executes to be saved in the `addressBookStateList`, and the `currentStatePointer` is shifted to the newly inserted address book state.

image::UndoRedoState1.png[]

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The diagrams do not fit the descriptions.



.Structure of the Game Component
image::GameClassDiagram.png[]

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A method should not be indicated in the association label
Screenshot 2019-10-24 at 1 50 57 PM

sreesubbash and others added 30 commits November 11, 2019 17:36
Subbash 29 final code update
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