Skip to content

Commit

Permalink
Removed indentation to avoid github MD mark up from loosing link.
Browse files Browse the repository at this point in the history
  • Loading branch information
robertosfield committed Dec 1, 2022
1 parent c866e8c commit 2e4ae2e
Showing 1 changed file with 6 additions and 6 deletions.
12 changes: 6 additions & 6 deletions README.md
Original file line number Diff line number Diff line change
Expand Up @@ -9,11 +9,11 @@ Welcome to the OpenSceneGraph (OSG).

For information on the project, in-depth details on how to compile and run libraries and examples, see the documentation on the OpenSceneGraph website:

http://www.openscenegraph.org/index.php/documentation
http://www.openscenegraph.org/index.php/documentation

For support please use the github OpenSceneGraph Discussions forum:

https://github.com/openscenegraph/OpenSceneGraph/discussions
https://github.com/openscenegraph/OpenSceneGraph/discussions

For the impatient, we've included quick build instructions below, these are are broken down is three parts:

Expand All @@ -40,7 +40,7 @@ The OpenSceneGraph uses the CMake build system to generate a platform-specific b

If you don't already have CMake installed on your system you can grab it from http://www.cmake.org, use version 2.8.0 or later. Details on the OpenSceneGraph's CMake build can be found at:

http://www.openscenegraph.org/projects/osg/wiki/Build/CMake
http://www.openscenegraph.org/projects/osg/wiki/Build/CMake

Under Unix-like systems (i.e. Linux, IRIX, Solaris, Free-BSD, HP-UX, AIX, macOS) use the `cmake` or `ccmake` command-line utils. Note that `cmake .` defaults to building Release to ensure that you get the best performance from your final libraries/applications.

Expand All @@ -59,13 +59,13 @@ Alternatively, you can create an out-of-source build directory and run cmake or

Under Windows use the GUI tool CMakeSetup to build your VisualStudio files. The following page on our wiki dedicated to the CMake build system should help guide you through the process:

http://www.openscenegraph.org/index.php/documentation/platform-specifics/windows
http://www.openscenegraph.org/index.php/documentation/platform-specifics/windows

Under macOS you can either use the CMake build system above, or use the Xcode projects that you will find in the OpenSceneGraph/Xcode directory. See release notes on macOS CMake build below.

For further details on compilation, installation and platform-specific information read "Getting Started" guide:

http://www.openscenegraph.org/index.php/documentation/10-getting-started
http://www.openscenegraph.org/index.php/documentation/10-getting-started


## Section 2. Release notes on macOS build, by Eric Sokolowski et al.
Expand Down Expand Up @@ -122,4 +122,4 @@ Be sure to set the THIRDPARTY_PATH to the path containing your thirdparty depend

Once this completes an XCode project will have been generated in the osg root folder. Open the generated Xcode project, select the example_osgViewerIPhone target. In 'General' tab set a development team.

Once this is done you should be able to build and deploy the `example_osgViewerIPhone` target on your device.
Once this is done you should be able to build and deploy the `example_osgViewerIPhone` target on your device.

0 comments on commit 2e4ae2e

Please sign in to comment.