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patrikjuvonen committed Aug 15, 2021
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1 change: 1 addition & 0 deletions CODEOWNERS
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* @patrikjuvonen
21 changes: 21 additions & 0 deletions LICENSE
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MIT License

Copyright (c) 2021 patrikjuvonen

Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
50 changes: 50 additions & 0 deletions README.md
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# Effects Add-on for MTA:SA Map Editor

You want to add effects inside the MTA:SA Map Editor? You've come to the right place.

![Screenshot](screenshot.jpg)

## Installation

1. Download the latest release
2. Put the resource inside your `MTA San Andreas 1.5/server/mods/deathmatch/resources` folder
3. Refresh resources by running `refreshall` in your server console
4. The add-on is ready for use!

## How to use in map editor

1. Start the map editor resource (`editor`) or enter the Map Editor from the main menu
2. Click "definitions" from the top editor menu
3. Add "editor_addon_effects" to your definitions and press OK
4. Hover on the buttons in the bottom-left corner, and scroll your mouse wheel once
5. Click the "Effect" button to place a new effect into the game world
6. Double-click the effect to change its properties, such as type, draw distance, sound, density, speed and respawn
7. Once you've finished with your map, save the map in a resource

## How to use with a saved map

Start your map resource **together** with this `editor_addon_effects` resource, and you should be able to see the effects placed in the game world using your defined settings!

## License

MIT License

Copyright (c) 2021 patrikjuvonen

Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
131 changes: 131 additions & 0 deletions c_editor_addon.lua
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--[[
This resource is officially available on GitHub at
https://github.com/patrikjuvonen/editor_addon_effects
MIT License
Copyright (c) 2021 patrikjuvonen
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
]]
local effectMatrix = {}
local _createEffect = createEffect

local function getRepresentation(element, type)
local elemTable = {}

for _, elem in pairs(getElementsByType(type, element)) do
if (elem ~= exports.edf:edfGetHandle(elem)) then
table.insert(elemTable, elem)
end
end

if (#elemTable == 0) then
return false
elseif (#elemTable == 1) then
return elemTable[1]
end

return elemTable
end

local function createEffect(element)
element = element or source

if (not isElement(element)) or (getElementType(element) ~= "addon_effect") then return end

if (isElement(effectMatrix[element])) then
destroyElement(effectMatrix[element])
end

effectMatrix[element] = _createEffect(
exports.edf:edfGetElementProperty(element, "name"),
Vector3(exports.edf:edfGetElementPosition(element)),
Vector3(exports.edf:edfGetElementRotation(element)),
exports.edf:edfGetElementProperty(element, "drawDistance") or 100,
exports.edf:edfGetElementProperty(element, "soundEnable") == "true"
)
setEffectDensity(effectMatrix[element], math.max(0, math.min(2, exports.edf:edfGetElementProperty(element, "density") or 1.5)))
setEffectSpeed(effectMatrix[element], math.max(0, exports.edf:edfGetElementProperty(element, "speed") or 1))
setElementDimension(effectMatrix[element], exports.edf:edfGetElementDimension(element))
setElementInterior(effectMatrix[element], exports.edf:edfGetElementInterior(element))
setElementParent(effectMatrix[element], element)

setElementAlpha(getRepresentation(element, "marker"), 0)
end
addEventHandler("onClientElementCreate", root, createEffect)

local function localCleanUp()
if (not isElement(source)) or (getElementType(source) ~= "addon_effect") or (not effectMatrix[source]) then return end

if (isElement(effectMatrix[source])) then
destroyElement(effectMatrix[source])
end

effectMatrix[source] = nil
end
addEventHandler("onClientElementDestroyed", root, localCleanUp)
addEventHandler("onClientElementDestroy", root, localCleanUp)

addEventHandler("onClientElementPropertyChanged", root, function (propertyName)
if (not isElement(source)) or (getElementType(source) ~= "addon_effect") then return end

if (not isElement(effectMatrix[source])) then
createEffect(source)
return
end

if (propertyName == "density") then
setEffectDensity(effectMatrix[source], math.max(0, math.min(2, exports.edf:edfGetElementProperty(source, "density") or 1.5)))
elseif (propertyName == "speed") then
setEffectSpeed(effectMatrix[source], math.max(0, exports.edf:edfGetElementProperty(source, "speed") or 1))
else
createEffect(source)
end
end)

addEventHandler("onClientPreRender", root, function ()
for element, effect in pairs(effectMatrix) do
if (isElement(element)) then
if (isElement(effect)) then
setElementPosition(effect, exports.edf:edfGetElementPosition(element))
setElementRotation(effect, exports.edf:edfGetElementRotation(element))
elseif (exports.edf:edfGetElementProperty(element, "respawn") == "true") then
createEffect(element)
end
end
end
end)

function onStart()
for _, element in pairs(getElementsByType("addon_effect")) do
createEffect(element)
end
end

function onStop()
for element, effect in pairs(effectMatrix) do
if (isElement(effect)) then
destroyElement(effect)
end

effectMatrix[element] = nil
end
end
addEventHandler("onClientResourceStop", resourceRoot, onStop)
151 changes: 151 additions & 0 deletions c_manager.lua
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--[[
This resource is officially available on GitHub at
https://github.com/patrikjuvonen/editor_addon_effects
MIT License
Copyright (c) 2021 patrikjuvonen
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
]]
local effectMatrix = {}
local _createEffect = createEffect
local rendering

local function createEffect(element)
if (not isElement(element)) or (getElementType(element) ~= "addon_effect") then return end

if (isElement(effectMatrix[element])) then
destroyElement(effectMatrix[element])
end

setElementDimension(element, getElementData(element, "dimension"))
setElementInterior(element, getElementData(element, "interior"))

addEventHandler("onClientElementDimensionChange", element, function (_, newDimension)
if (newDimension == getElementDimension(localPlayer)) then
createEffect(source)
elseif (isElement(effectMatrix[source])) then
destroyElement(effectMatrix[source])
end
end)

addEventHandler("onClientElementInteriorChange", element, function (_, newInterior)
if (newInterior == getElementInterior(localPlayer)) then
createEffect(source)
elseif (isElement(effectMatrix[source])) then
destroyElement(effectMatrix[source])
end
end)

if (getElementDimension(element) == getElementDimension(localPlayer)) and (getElementInterior(element) == getElementInterior(localPlayer)) then
effectMatrix[element] = _createEffect(
getElementData(element, "name"),
Vector3(getElementPosition(element)),
Vector3(getElementRotation(element)),
getElementData(element, "drawDistance") or 100,
getElementData(element, "soundEnable") == "true"
)
setElementDimension(effectMatrix[element], getElementDimension(element))
setElementInterior(effectMatrix[element], getElementInterior(element))
setEffectDensity(effectMatrix[element], math.max(0, math.min(2, getElementData(element, "density") or 1.5)))
setEffectSpeed(effectMatrix[element], math.max(0, getElementData(element, "speed") or 1))
setElementParent(effectMatrix[element], element)

addEventHandler("onClientElementDimensionChange", effectMatrix[element], function (_, newDimension)
if (newDimension == getElementDimension(localPlayer)) then
createEffect(getElementParent(source))
else
destroyElement(source)
end
end)

addEventHandler("onClientElementInteriorChange", effectMatrix[element], function (_, newInterior)
if (newInterior == getElementInterior(localPlayer)) then
createEffect(getElementParent(source))
else
destroyElement(source)
end
end)
end
end

local function renderEffectRespawn()
for element, effect in pairs(effectMatrix) do
if (isElement(element))
and (not isElement(effect))
and (getElementData(element, "respawn") == "true")
and (getElementDimension(element) == getElementDimension(localPlayer))
and (getElementInterior(element) == getElementInterior(localPlayer))
then
createEffect(element)
end
end
end

local function toggleRendering(foundEffect)
if (foundEffect) and (not rendering) then
addEventHandler("onClientPreRender", root, renderEffectRespawn)
rendering = true
elseif (not foundEffect) and (rendering) then
removeEventHandler("onClientPreRender", root, renderEffectRespawn)
rendering = false
end
end

addEventHandler("onClientResourceStart", root, function ()
local foundEffect = false

for _, element in pairs(getElementsByType("addon_effect", source == resourceRoot and root or source)) do
local effect = getElementChildren(element, "addon_effect")[1]

if (isElement(effect)) then
effectMatrix[element] = effect
end

createEffect(element)
foundEffect = true
end

toggleRendering(foundEffect)
end)

addEventHandler("onClientElementDimensionChange", localPlayer, function (_, newDimension)
for element, effect in pairs(effectMatrix) do
if (getElementDimension(element) == newDimension) then
createEffect(element)
elseif (isElement(effect)) then
destroyElement(effect)
end
end
end)

addEventHandler("onClientElementInteriorChange", localPlayer, function (_, newInterior)
for element, effect in pairs(effectMatrix) do
if (getElementInterior(element) == newInterior) then
createEffect(element)
elseif (isElement(effect)) then
destroyElement(effect)
end
end
end)

addEventHandler("onClientElementDestroy", root, function ()
toggleRendering(#getElementsByType("addon_effect") > 0)
end)
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