Releases: pgallo725/oldgoldmine
Releases · pgallo725/oldgoldmine
v1.1.0
Here's a list of the major changes and improvements that are included in this build compared to the original (delivered) version of the project:
GAMEPLAY & BALANCE
- Improved scoring system and balanced multipliers
- Reworked procedural generation of level and obstacles
- Better handling of difficulty settings
ART & ASSETS
- Added one extra unlockable minecart type
- Added more visual variety of the surrounding environment (cave) during gameplay
- Updated most textures, increasing their quality (standard resolution is now 2K)
- Refined and optimized several 3D models in the game
UI & MENUS
- Added in-game Options menu, with volume settings and a few display options
- Several UI improvements and optimizations
ENGINE & TECH
- Implemented billboard support
- Improved 3D rotation code for the Camera and GameObjects
GRAPHICS
- Enable 4x MSAA by default for a cleaner presentation
- Improve lighting settings for the environment and all gameplay objects
AUDIO
- Added music fade-out effect when transitioning to the game from the menus
- Other audio handling and soundtrack playback improvements
MISC
- General project cleanup and refactoring
- Updated Monogame version 3.6 => 3.8
- Extended code documentation