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Merge pull request #8 from pilksoc/ca-fe-more-godot
feat: produced more slop
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extends CharacterBody2D | ||
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@export var move_speed: float = 400 | ||
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func _physics_process(delta): | ||
var input_dir = Vector2( | ||
Input.get_action_strength("right") - Input. get_action_strength("left"), | ||
Input.get_action_strength("down") - Input.get_action_strength("up") | ||
) | ||
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velocity = input_dir*move_speed | ||
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move_and_slide() |
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script = ExtResource("1_rmbqt") | ||
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[node name="Sprite2D" type="Sprite2D" parent="."] | ||
position = Vector2(-0.5, 3) | ||
scale = Vector2(1.002, 1.008) | ||
texture = ExtResource("1_rfqfo") | ||
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[node name="Camera2D" type="Camera2D" parent="."] | ||
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