Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

CICD: Added compliation and deployment for client #6

Merged
merged 21 commits into from
Mar 2, 2024
Merged
Show file tree
Hide file tree
Changes from 20 commits
Commits
File filter

Filter by extension

Filter by extension


Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
59 changes: 59 additions & 0 deletions .github/workflows/build-game-client.yml
Original file line number Diff line number Diff line change
@@ -0,0 +1,59 @@
name: "Build CosmicKube game client"
on: push

env:
GODOT_VERSION: 4.2.1
EXPORT_NAME: CosmicKube
PROJECT_PATH: game-source

jobs:
export-web:
name: "Export for Web"
runs-on: ubuntu-20.04
container:
image: barichello/godot-ci:4.2.1
steps:
- name: Checkout
uses: actions/checkout@v4
with:
lfs: true
- name: Setup
run: |
mkdir -v -p ~/.local/share/godot/export_templates/
mv /root/.local/share/godot/export_templates/${GODOT_VERSION}.stable ~/.local/share/godot/export_templates/${GODOT_VERSION}.stable
- name: Web Build
run: |
mkdir -v -p build/web
cd $PROJECT_PATH
godot --headless --verbose --export-release "Web" ../build/web/index.html 2>&1 | tee output.txt
echo Reading build logs...
if search="$(cat output.txt | grep 'ERROR: Project export')"
then
echo "Build failed!"
exit 1
else
echo "Build succeeded!"
exit 0
fi ;
- name: Create staticwebapp.config.json
run: |
cd build/web
echo "${{ vars.STATIC_WEB_APP_CONFIG }}" > staticwebapp.config.json
ls
- name: Upload Artifact
uses: actions/upload-artifact@v1
with:
name: web
path: build/web

- name: Publish to Azure Static Web Apps
id: publishto
uses: Azure/static-web-apps-deploy@v1
with:
azure_static_web_apps_api_token: ${{ secrets.AZURE_STATIC_WEB_APPS_API_TOKEN }}
repo_token: ${{ secrets.GITHUB_TOKEN }} # Used for GitHub integrations (i.e. PR comments)
action: "upload"
###### Repository/Build Configurations ######
app_location: "build/web"
skip_app_build: true
###### End of Repository/Build Configurations ######
18 changes: 18 additions & 0 deletions .github/workflows/test-jenkinsfile.yml.noworky
Original file line number Diff line number Diff line change
@@ -0,0 +1,18 @@
name: "Test Jenkinsfile"
on: push

env:
GODOT_VERSION: 4.2.1
EXPORT_NAME: CosmicKube
PROJECT_PATH: game-source

jobs:
test-jenkins:
name: "Test Jenkinsfile"
runs-on: ubuntu-20.04
steps:
- uses: actions/checkout@master
- name: jenkinsfile-runner-prepackaged
uses: jenkinsci/jenkinsfile-runner-github-actions/jenkinsfile-runner-prepackaged@master
env:
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
48 changes: 31 additions & 17 deletions Jenkinsfile
Original file line number Diff line number Diff line change
@@ -1,24 +1,38 @@
pipeline {
agent any
agent {
docker {
image 'barichello/godot-ci:4.2.1'

} }
environment {
GODOT_VERSION = '4.2.1'
EXPORT_NAME = 'CosmicKube'
PROJECT_PATH = 'game-source'
}

stages {
stage('Hello world') {
stage('Setup') {
steps {
sh 'echo pee pee'
sh '''mkdir -v -p ~/.local/share/godot/export_templates/
mv /root/.local/share/godot/export_templates/${GODOT_VERSION}.stable ~/.local/share/godot/export_templates/${GODOT_VERSION}.stable
'''
}
}
stage('Web Build') {
steps {
sh '''mkdir -v -p build/web
cd $PROJECT_PATH
godot --headless --verbose --export-release "Web" ../build/web/index.html 2>&1 | tee output.txt
echo Reading build logs...
if search="$(cat output.txt | grep 'ERROR: Project export')"
then
echo "Build failed!"
exit 1
else
echo "Build succeeded!"
exit 0
fi ;'''
}
}

// stage('Push image') {
// steps {
// sh 'docker push localhost:5000/ttt'
// }
// }
//
// stage('Package') {
// steps {
// sh 'helm install ttt ttt | true'
// sh 'helm upgrade ttt ttt'
// }
// }
}
}
}
58 changes: 58 additions & 0 deletions client.Dockerfile
Original file line number Diff line number Diff line change
@@ -0,0 +1,58 @@
FROM ubuntu:jammy
LABEL author="https://github.com/aBARICHELLO/godot-ci/graphs/contributors"

USER root
ENV DEBIAN_FRONTEND=noninteractive
RUN apt-get update && apt-get install -y --no-install-recommends \
ca-certificates \
git \
git-lfs \
unzip \
wget \
zip \
adb \
openjdk-17-jdk-headless \
rsync \
&& rm -rf /var/lib/apt/lists/*

ARG GODOT_VERSION="4.2.1"
ARG RELEASE_NAME="stable"
ARG SUBDIR=""
ARG GODOT_TEST_ARGS=""
ARG GODOT_PLATFORM="linux.x86_64"

RUN wget https://downloads.tuxfamily.org/godotengine/${GODOT_VERSION}${SUBDIR}/Godot_v${GODOT_VERSION}-${RELEASE_NAME}_${GODOT_PLATFORM}.zip \
&& wget https://downloads.tuxfamily.org/godotengine/${GODOT_VERSION}${SUBDIR}/Godot_v${GODOT_VERSION}-${RELEASE_NAME}_export_templates.tpz \
&& mkdir ~/.cache \
&& mkdir -p ~/.config/godot \
&& mkdir -p ~/.local/share/godot/export_templates/${GODOT_VERSION}.${RELEASE_NAME} \
&& unzip Godot_v${GODOT_VERSION}-${RELEASE_NAME}_${GODOT_PLATFORM}.zip \
&& mv Godot_v${GODOT_VERSION}-${RELEASE_NAME}_${GODOT_PLATFORM} /usr/local/bin/godot \
&& unzip Godot_v${GODOT_VERSION}-${RELEASE_NAME}_export_templates.tpz \
&& mv templates/* ~/.local/share/godot/export_templates/${GODOT_VERSION}.${RELEASE_NAME} \
&& rm -f Godot_v${GODOT_VERSION}-${RELEASE_NAME}_export_templates.tpz Godot_v${GODOT_VERSION}-${RELEASE_NAME}_${GODOT_PLATFORM}.zip

# Download and setup android-sdk
ENV ANDROID_HOME="/usr/lib/android-sdk"
RUN wget https://dl.google.com/android/repository/commandlinetools-linux-7583922_latest.zip \
&& unzip commandlinetools-linux-*_latest.zip -d cmdline-tools \
&& mv cmdline-tools $ANDROID_HOME/ \
&& rm -f commandlinetools-linux-*_latest.zip

ENV PATH="${ANDROID_HOME}/cmdline-tools/cmdline-tools/bin:${PATH}"

RUN yes | sdkmanager --licenses \
&& sdkmanager "platform-tools" "build-tools;33.0.2" "platforms;android-33" "cmdline-tools;latest" "cmake;3.22.1" "ndk;25.2.9519653"

# Adding android keystore and settings
RUN keytool -keyalg RSA -genkeypair -alias androiddebugkey -keypass android -keystore debug.keystore -storepass android -dname "CN=Android Debug,O=Android,C=US" -validity 9999 \
&& mv debug.keystore /root/debug.keystore

RUN godot -v -e --quit --headless ${GODOT_TEST_ARGS}
RUN echo 'export/android/android_sdk_path = "/usr/lib/android-sdk"' >> ~/.config/godot/editor_settings-4.tres
RUN echo 'export/android/debug_keystore = "/root/debug.keystore"' >> ~/.config/godot/editor_settings-4.tres
RUN echo 'export/android/debug_keystore_user = "androiddebugkey"' >> ~/.config/godot/editor_settings-4.tres
RUN echo 'export/android/debug_keystore_pass = "android"' >> ~/.config/godot/editor_settings-4.tres
RUN echo 'export/android/force_system_user = false' >> ~/.config/godot/editor_settings-4.tres
RUN echo 'export/android/timestamping_authority_url = ""' >> ~/.config/godot/editor_settings-4.tres
RUN echo 'export/android/shutdown_adb_on_exit = true' >> ~/.config/godot/editor_settings-4.tres
37 changes: 37 additions & 0 deletions game-source/export_presets.cfg
Original file line number Diff line number Diff line change
@@ -0,0 +1,37 @@
[preset.0]

name="Web"
platform="Web"
runnable=true
dedicated_server=false
custom_features=""
export_filter="all_resources"
include_filter=""
exclude_filter=""
export_path=""
encryption_include_filters=""
encryption_exclude_filters=""
encrypt_pck=false
encrypt_directory=false

[preset.0.options]

custom_template/debug=""
custom_template/release=""
variant/extensions_support=false
vram_texture_compression/for_desktop=true
vram_texture_compression/for_mobile=true
html/export_icon=true
html/custom_html_shell=""
html/head_include=""
html/canvas_resize_policy=2
html/focus_canvas_on_start=true
html/experimental_virtual_keyboard=false
progressive_web_app/enabled=false
progressive_web_app/offline_page=""
progressive_web_app/display=1
progressive_web_app/orientation=0
progressive_web_app/icon_144x144=""
progressive_web_app/icon_180x180=""
progressive_web_app/icon_512x512=""
progressive_web_app/background_color=Color(0, 0, 0, 1)
1 change: 1 addition & 0 deletions game-source/project.godot
Original file line number Diff line number Diff line change
Expand Up @@ -19,3 +19,4 @@ config/icon="res://icon.svg"

renderer/rendering_method="gl_compatibility"
renderer/rendering_method.mobile="gl_compatibility"
textures/vram_compression/import_etc2_astc=true
Empty file added plugins.txt
Empty file.