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measure Gus, both 2006 sketch and in-game
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gauging whether to reflect the NES pixel aspect ratio
in a printed box/manual
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pinobatch authored May 2, 2024
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Vertical dimensions: ratio close to 1.5
- top of cap to chin: in-game 41, 2006 sketch 61
- chin to elbow: in-game 41, 2006 sketch about 56
- chin to hem of shirt: in-game 57, 2006 sketch 80
- chin to bottom: in-game 77, 2006 sketch 106

Horizontal dimensions: ratio close to 1.8
- crown of cap: in-game 34, 2006 sketch 59
- head excluding ears: in-game 22, 2006 sketch 47
- neck: in-game 14, 2006 sketch 26
- vest at shoulder: in-game 40, 2006 sketch 54
- vest between arm holes: in-game 34, 2006 sketch 49
- hips: in-game 46, 2006 sketch 73

Tilt values in 2006 sketch
- head: 6 degrees
- body: 0 degrees

That's why I'll apply a 10:9 stretch (either 111% horizontally OR 90%
vertically) to the pixel art of Gus on the front cover of the manual.

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