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Merge pull request #30 from pixee/add-azure-connection-details
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Add Azure OpenAI connection spec details
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nahsra authored May 23, 2024
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}
```

## Configuring OpenAI

You can optionally allow codemods to access OpenAI by running with the following environment variable during execution:
```bash
CODEMODDER_OPENAI_API_KEY=<KEY>
```

In the case of problems communicating with an AI subprocessor, all other codemods should still run normally.

### Using Azure OpenAI

Codemods request access to OpenAI models by name, and by default are given access to types that talk to OpenAI directly. It's possible to use Azure OpenAI in codemods by specifying the following environment variables:

```bash
CODEMODDER_AZURE_OPENAI_API_KEY=<KEY>
CODEMODDER_AZURE_OPENAI_ENDPOINT=<ENDPOINT>
CODEMODDER_AZURE_OPENAI_GPT-3_5-TURBO-2024-12-12_DEPLOYMENT=<DEPLOYMENT_NAME>
CODEMODDER_AZURE_OPENAI_GPT-4-TURBO-2024-04-12_API_DEPLOYMENT=<DEPLOYMENT_NAME>
```

- Providing `CODEMODDER_AZURE_OPENAI_API_KEY` without `CODEMODDER_AZURE_OPENAI_ENDPOINT` (and vice versa) will cause a failure on startup.
- If using Azure OpenAI and a codemod requests access to a model for which there is no corresponding `CODEMODDER_AZURE_OPENAI_(MODELNAME)_DEPLOYMENT` variable, the deployment name will be assumed to be the name of the model (e.g., "gpt-4o").
- If both Azure and OpenAI instructions are available, Azure will be preferred.

## Console output

The codemodder CLI output is described in [its own specification](logging.md).
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