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cff-version: 1.2.0 | ||
title: libpkmn | ||
type: software | ||
authors: | ||
- name: pkmn contributors | ||
license: MIT | ||
url: 'https://pkmn.cc/engine' | ||
repository-code: 'https://github.com/pkmn/engine' | ||
repository-artifact: 'https://github.com/pkmn/engine/releases/' | ||
abstract: >- | ||
libpkmn is minimal, complete, Pokémon battle simulation engine optimized for | ||
performance and designed for tooling, embedded systems, and artificial | ||
intelligence use cases. This engine aims to be a frame-accurate and | ||
bug-for-bug compatible implementation of both Pokémon battles as defined by | ||
the original game code and the Pokémon Showdown1 simulator which represents | ||
Pokémon battling as practically interpreted online. |