Chat SDK is a fully featured open source instant messaging framework for Android. Chat SDK is fully featured, scalable and flexible and follows the following key principles:
- Free. The Chat SDK is free for commercial use
- Open Source. The Chat SDK is open source
- Full control of the data. You have full and exclusive access to the user's chat data
- Quick integration. Chat SDK is fully featured out of the box
- Firebase Powered by Google Firebase
- Download the APK to try out the Firebase Chat SDK for Android now!
We have just released the latest version of the Android Chat SDK. In this update we have gone over every class and rewritten large portions of the SDK to bring it fully up to date. The changes have focused around four key areas:
The project has been completely refactored to make it's architecture fully modular. The project has been split into 3 main modules: core, ui and firebase network adapter. The architecture is now almost identical to the iOS version of the project.
The technology stack has been fully updated. Promises have been replaced by the more flexible RXJava library. All images are loaded using Fresco. GreenDao and all the other support libraries have been updated to the latest version.
Performance has been improved in a number of areas. All the list views have been updated to recycler views. Now all network processing happens on background threads. We have also stress tested the code with up to 1000 threads in a view and 10,000 messages in a thread.
The user interface has seen a major update. We have improved the chat view as well as making the entire app more consistent. We have also added an advanced user profile.
- Private and group messages
- Public chat rooms
- Username / password, Facebook, Twitter, Anonymous and custom login
- Push notifications
- Text, Image and Location messages
- User profiles
- User search
- Powered by Firebase
- Cross Platform - iOS, Web
The Chat SDK has a number of additional modules that can easily be installed including:
- Typing indicator
- Read receipts
- Location based chat
- Audio messages
- Video messages
- Sticker messages
- Contact book integration
- Social Login
- Push Notifications
- File Storage (Included in basic setup instructions)
We're very excited about the project and we're looking for other people to get involved. Over time we would like to make the best messaging framework for mobile. Helping us could involve any of the following:
- Providing feedback and feature requests
- Reporting bugs
- Fixing bugs
- Writing documentation
- Improving the user interface
- Help us update the library to use Swift
- Helping to write adapters for other services such as Layer, Pusher, Pubnub etc...
- Write a tutorial - we pay $100 for quality tutorials
If you're interested please review the Contributing Document for details of our development flow and the CLA then email me at team@chatsdk.co.
If you have an app that uses the Chat SDK let us know and we'll add a link.
This repository contains a fully functional version of the Chat SDK which is configured using our Firebase account and social media logins. This is great way to test the features of the Chat SDK before you start integrating it with your app.
Note: You should make sure that the correct SDK versions and build tools are installed in Android Studio. To do this open the Preferences panel and navigate to Appearance & Behavour -> System Settings -> Android SDK or click on the SDK Manager icon in the tool bar. Android SDK versions 4.4 and onwards should be installed. Android SDK Build-Tools version 26.0.02 should be installed.
The next step is to setup the Chat SDK using your Firebase and Social Accounts. To do that you need to do the following.
There are three main branches in the project:
- master - the latest stable release version of the code
- dev - the latest unstable version of the code
- v3_final
We provide extensive documentation on Github but if you’re a non-technical user or want to save yourself some work you can take advantage of our setup and integration service.
The Chat SDK is distributed as a series of modules that can be imported into Android Studio.
Integration with an existing project is simple. The first step is to download the Chat SDK library and import the modules you need.
There are two ways to add the Chat SDK. You can either import the modules manually or add they using Gradle.
Coming Soon!
In Android Studio:
File -> New -> Import Module
You must import the following core modules:
chat_sdk_core
chat_sdk_ui
And at least one network adapter:
chat_sdk_firebase_adapter
chat_sdk_xmpp_adapter
- Available here
And any of the following optional modules:
chat_sdk_firebase_file_storage
chat_sdk_firebase_push
chat_sdk_firebase_social_login
chat_sdk_audio_message
- Available herechat_sdk_video_message
- Available herechat_sdk_sticker_message
- Available herechat_sdk_read_receipts
- Available herechat_sdk_typing_indicator
- Available herechat_sdk_contact_book
- Available here
Now import the modules in your build.gradle
file.
compile project(path: ':chat_sdk_ui')
compile project(path: ':chat_sdk_firebase_push')
At the end of this file, add the following:
apply plugin: 'com.google.gms.google-services'
Now that the modules have been added, we need to configure the project.
SDK Version
Now you will see that gradle cannot be sync because it missing some parameters. Open to gradle.properties file in the root of the project and add the following lines.
MIN_SDK = 16
ANDROID_BUILD_SDK_VERSION = 25
ANDROID_BUILD_TOOLS_VERSION = 25.0.2
ANDROID_BUILD_TARGET_SDK_VERSION = 25
ANDROID_COMPILE_SDK_VERSION = 25
GOOGLE_SERVICES_VERSION = 10.2.1
ANDROID_SUPPORT_VERSION = 25.3.1
CHAT_SDK_MAJOR_VERSION = 0
CHAT_SDK_MINOR_VERSION = 9
CHAT_SDK_PATCH_VERSION = 6
CHAT_SDK_BUILD_VERSION = 1
Note: You should make sure that the correct SDK versions and build tools are installed in Android Studio. To do this open the Preferences panel and navigate to Appearance & Behavior -> System Settings -> Android SDK or click on the SDK Manager icon in the tool bar. Android SDK versions 4.4 and onwards should be installed. Android SDK Build-Tools version 21.1.0 should be installed.
Update Gradle
Next open the build.gradle file for your project. It should be called build.gradle (Project: Your-project-name)
Update this file by adding the following.
buildscript {
repositories {
//*** Make sure these lines are present ***
jcenter()
mavenCentral()
}
dependencies {
//*** Make sure these lines are present ***
classpath 'com.android.tools.build:gradle:2.3.3'
classpath 'com.google.gms:google-services:3.0.0'
}
}
allprojects {
if (OperatingSystem.current().isWindows()) {
buildDir = "C:/tmp/${rootProject.name}/${project.name}"
}
repositories {
mavenCentral()
maven { url "https://jitpack.io" }
jcenter()
maven { url "https://maven.google.com" }
}
}
task clean(type: Delete) {
delete rootProject.buildDir
}
Add any other modules that you need. Then sync the project with gradle.
Now open your applications's main class and find the onCreate
method. Add the following to setup the Chat SDK:
// Enable multi-dexing
MultiDex.install(this);
Context context = getApplicationContext();
// Create a new configuration
Configuration.Builder builder = new Configuration.Builder(context);
// Perform any configuration steps
// Initialize the Chat SDK
ChatSDK.initialize(builder.build());
UserInterfaceModule.activate(context);
// Activate the Firebase module
FirebaseModule.activate(context);
// File storage is needed for profile image upload and image messages
FirebaseFileStorageModule.activate();
// Activate any other modules you need.
// ...
Note
You may need to a the multi-dexing dependency
compile 'com.android.support:multidex:1.0.1'
Activate the core Chat SDK modules and any other modules you need. See the module setup guide for more information.
Launch the Chat SDK login activity by adding this to your AndroidManifest.xml
:
<activity android:name="co.chatsdk.ui.login.LoginActivity">
<intent-filter>
<action android:name="android.intent.action.MAIN" />
<category android:name="android.intent.category.LAUNCHER" />
</intent-filter>
</activity>
Or if you want to launch the activity manually, you can do it using:
InterfaceManager.shared().a.startLoginActivity(context, true);
There are two ways to configure the Chat SDK. By using the configuration object that is passed into the ChatSDK instance on initialization or by adding certain to the AndroidManifest.xml
file.
In the instructions we tell you how to add values to your Android Manifest. This will always require you to add a user defined piece of meta-data to the AndroidManifest.xml
file. It's also best practice to store the values in a separate file in the res/values
folder of your app. You can use the Android Manifest to set a range of API keys but more settings are available if you modify the Configuration
object directly.
In your main onCreate
method you create a new instance of the Configuration.Builder
and pass it to the ChatSDK
singleton on initialization.
Here you have the option to set far more properties. For example:
builder.firebase("FirebaseURL", "rootPath", "storageUrl", "CloudMessaging Api Key");
builder.facebookLoginEnabled(false);
builder.twitterLoginEnabled(false);
builder.defaultUserName("TestUser");
builder.defaultUserAvatarUrl("http://your-site/image.png");
Remember that in the instructions we will advise you to configure using the Android Manifest but you are always free to use the direct configuration method instead.
- Go to the Firebase website and sign up or log in
- Go to the Firebase console and make a new project
- Click Add project
- Choose a name and a location
- Click Settings (the gear icon). On the General tab, click Add App -> Add Firebase to your Android app
- Enter your package name, app name and SHA-1 key
- Download the GoogleServices file and add it to your app project. It should be added inside the
app
folder.
Note:
It is worth opening your downloadedGoogleService-Info.plist
and checking there is anAPI_KEY
field included. Sometimes Firebase's automatic download doesn’t include this in the plist. To rectify, just re-download the plist from the project settings menu.
- Next copy the following lines to your AndroidManifest.xml file.
<meta-data android:name="firebase_url" android:value="@string/firebase_url" />
<meta-data android:name="firebase_root_path" android:value="@string/firebase_root_path" />
<meta-data android:name="firebase_storage_url" android:value="@string/firebase_storage_url" />
Create a resource file called chat_sdk_firebase.xml
in the res/values
folder of your project and set the following keys:
<string name="firebase_url">https://[YOUR APP].firebaseio.com</string>
<string name="firebase_root_path">ROOT PATH</string>
<string name="firebase_storage_url">gs://[YOUR APP].appspot.com</string>
Note
The root path variable allows you to run multiple Chat SDK instances on one Firebase account. Each different root path will represent a completely separate set of Firebase data. This can be useful for testing because you could have separate path for testing and production.
Note
The file storage URL can be found in the Storage tab of the Firebase dashboard.
- In the Firebase dashboard click Authentication -> Sign-in method and enable all the appropriate methods
The Chat SDK needs two google services to support location messages. The Google Places API to select the location and the Google Maps API to display the location.
Then add the following to your AndroidManifest.xml
file:
<meta-data android:name="com.google.android.geo.API_KEY" android:value="@string/google_maps_api_key"/>
Add this to your chat_sdk_firebase.xml
file:
<string name="google_maps_api_key">YOUR KEY</string>
There are a number of free and premium extensions that can be added to the Chat SDK.
For the following modules:
- Firebase File Storage (free)
- Firebase Push Notifications (free)
- Firebase Social Login (free)
- Typing indicator
- Read receipts
- Location based chat
- Audio messages
- Video messages
- Contact book integration
The free modules are located in the main Github repository. The premium modules can be purchased and downloaded from the links provided above.
Add the following to your build.gradle
Coming Soon!
compile project(path: ':chat_sdk_firebase_social_login')
In your main class onCreate
method add:
FirebaseSocialLoginModule.activate(getApplicationContext());
- On the Facebook developer site get the App ID and App Secret
- Go to the Firebase Console and open the Auth section
- On the Sign in method tab, enable the Facebook sign-in method and specify the App ID and App Secret you got from Facebook.
- Then, make sure your OAuth redirect URI (e.g.
my-app-12345.firebaseapp.com/__/auth/handler
) is listed as one of your OAuth redirect URIs in your Facebook app's settings page on the Facebook for Developers site in the Product Settings > Facebook Login config - Add the following to your
AndroidManifest.xml
:
<meta-data android:name="com.facebook.sdk.ApplicationId" android:value="@string/facebook_app_id"/>
Add the following to your chat_sdk_firebase.xml
file:
<string name="facebook_app_id">[FACEBOOK APP KEY]</string>
- Register your app as a developer application on Twitter and get your app's API Key and API Secret.
- In the Firebase console, open the Auth section.
- On the Sign in method tab, enable the Twitter sign-in method and specify the API Key and API Secret you got from Twitter.
- Then, make sure your Firebase OAuth redirect URI (e.g.
my-app-12345.firebaseapp.com/__/auth/handler
) is set as your Callback URL in your app's settings page on your Twitter app's config. - Add the following to your
AndroidManifest.xml
:
<meta-data android:name="twitter_key" android:value="@string/twitter_key" />
<meta-data android:name="twitter_secret" android:value="@string/twitter_secret" />
Add the following to your chat_sdk_firebase.xml
file:
<string name="twitter_key">[TWITTER KEY]</string>
<string name="twitter_secret">[TWITTER SECRET]</string>
- If you haven't yet specified your app's SHA-1 fingerprint, do so from the Settings page of the Firebase console. See Authenticating Your Client for details on how to get your app's SHA-1 fingerprint.
- In the Firebase console, open the Auth section.
- On the Sign in method tab, enable the Google sign-in method and click Save.
- You must pass your server's client ID to the requestIdToken method. To find the OAuth 2.0 client ID.
- Open the Credentials page in the API Console.
- The Web application type client ID is your backend server's OAuth 2.0 client ID.
- Add the following to your
AndroidManifest.xml
:
<meta-data android:name="google_web_client_id" android:value="@string/google_web_client_id" />
Add the following to your chat_sdk_firebase.xml
file:
<string name="google_web_client_id">[CLIENT ID]</string>
Social login can also be enabled or disabled by changing the Chat SDK configuration.
Add the following to your build.gradle
Coming Soon!
compile project(path: ':chat_sdk_firebase_push')
In your main class onCreate
method add:
FirebasePushModule.activateForFirebase();
- Get the push token. Go to the Firebase Console click your project and then the Settings button. Click the Cloud Messaging tab. Copy the Server Key.
- Add the following to your
AndroidManifest.xml
:
<meta-data android:name="cloud_messaging_server_key" android:value="@string/firebase_cloud_messaging_server_key" />
Add the following to your chat_sdk_firebase.xml
file:
<string name="firebase_cloud_messaging_server_key">[SERVER KEY]</string>
For the following modules:
- Keyboard overlay
- Sticker messages
- Contact book integration
- Typing indicator
- Read receipts
- Location based chat
- Audio messages
- Video messages
- Contact book integration
After you have purchased the module you will be provided with a link to the module source code. Unzip this file and import it into Android Studio.
- Click File -> New -> Import Module
- Add the module to your
build.gradle
compile project(path: ':chat_sdk_[module name]')
- Sync Gradle
- In your main class
onCreate
activate the module:
ContactBookModule.activateForFirebase();
or
ContactBookModule.activateForXMPP();
Firebase secures your data by allowing you to write rules to govern who can access the database and what can be written. On the Firebase dashboard click Database then the Rules tab.
Copy the contents of the rules.json file into the rules and click publish.
We offer a choice of two license for this app. You can either use the Chat SDK license or the GPLv3 license.
Most Chat SDK users either want to add the Chat SDK to an app that will be released to the App Store or they want to use the Chat SDK in a project for their client. The Chat SDK license gives you complete flexibility to do this for free.
Chat SDK License Summary
- License does not expire.
- Can be used for creating unlimited applications
- Can be distributed in binary or object form only
- Commercial use allowed
- Can modify source-code but cannot distribute modifications (derivative works)
If a user wants to distribute the Chat SDK source code, we feel that any additions or modifications they make to the code should be contributed back to the project. The GPLv3 license ensures that if source code is distributed, it must remain open source and available to the community.
GPLv3 License Summary
- Can modify and distribute source code
- Commerical use allowed
- Cannot sublicense or hold liable
- Must include original license
- Must disclose source
What does this mean?
Please check out the Licensing FAQ for more information.