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# Covers JetBrains IDEs: IntelliJ, RubyMine, PhpStorm, AppCode, PyCharm, CLion, Android Studio, WebStorm and Rider | ||
# Reference: https://intellij-support.jetbrains.com/hc/en-us/articles/206544839 | ||
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# User-specific stuff | ||
.idea/**/workspace.xml | ||
.idea/**/tasks.xml | ||
.idea/**/usage.statistics.xml | ||
.idea/**/dictionaries | ||
.idea/**/shelf | ||
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# Generated files | ||
.idea/**/contentModel.xml | ||
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# Sensitive or high-churn files | ||
.idea/**/dataSources/ | ||
.idea/**/dataSources.ids | ||
.idea/**/dataSources.local.xml | ||
.idea/**/sqlDataSources.xml | ||
.idea/**/dynamic.xml | ||
.idea/**/uiDesigner.xml | ||
.idea/**/dbnavigator.xml | ||
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# Gradle | ||
.idea/**/gradle.xml | ||
.idea/**/libraries | ||
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# Gradle and Maven with auto-import | ||
# When using Gradle or Maven with auto-import, you should exclude module files, | ||
# since they will be recreated, and may cause churn. Uncomment if using | ||
# auto-import. | ||
# .idea/artifacts | ||
# .idea/compiler.xml | ||
# .idea/jarRepositories.xml | ||
# .idea/modules.xml | ||
# .idea/*.iml | ||
# .idea/modules | ||
# *.iml | ||
# *.ipr | ||
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# CMake | ||
cmake-build-*/ | ||
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# Mongo Explorer plugin | ||
.idea/**/mongoSettings.xml | ||
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# File-based project format | ||
*.iws | ||
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# IntelliJ | ||
out/ | ||
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# mpeltonen/sbt-idea plugin | ||
.idea_modules/ | ||
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# JIRA plugin | ||
atlassian-ide-plugin.xml | ||
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# Cursive Clojure plugin | ||
.idea/replstate.xml | ||
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# Crashlytics plugin (for Android Studio and IntelliJ) | ||
com_crashlytics_export_strings.xml | ||
crashlytics.properties | ||
crashlytics-build.properties | ||
fabric.properties | ||
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# Editor-based Rest Client | ||
.idea/httpRequests | ||
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# Android studio 3.1+ serialized cache file | ||
.idea/caches/build_file_checksums.ser | ||
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### Go template | ||
# Binaries for programs and plugins | ||
*.exe | ||
*.exe~ | ||
*.dll | ||
*.so | ||
*.dylib | ||
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# Test binary, built with `go test -c` | ||
*.test | ||
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# Output of the go coverage tool, specifically when used with LiteIDE | ||
*.out | ||
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# Dependency directories (remove the comment below to include it) | ||
vendor/ | ||
/Godeps/ | ||
.idea/ | ||
dump/ | ||
data/ |
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MIT License | ||
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Copyright (c) 2023 pokornyIt.cz | ||
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Permission is hereby granted, free of charge, to any person obtaining a copy | ||
of this software and associated documentation files (the "Software"), to deal | ||
in the Software without restriction, including without limitation the rights | ||
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell | ||
copies of the Software, and to permit persons to whom the Software is | ||
furnished to do so, subject to the following conditions: | ||
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The above copyright notice and this permission notice shall be included in all | ||
copies or substantial portions of the Software. | ||
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR | ||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, | ||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE | ||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER | ||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, | ||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE | ||
SOFTWARE. |
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# Finesse API | ||
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Utilities for work with the Unified Cisco Contact Center agents through Finesse API. | ||
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API allows actions per one agent or group of agents. | ||
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- get agent status | ||
- login agent | ||
- set agent ready state | ||
- set agent not-ready state | ||
- logout agent | ||
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## Limitation | ||
The current version does not use XMPP communication with the Finesse server. | ||
Program tested on version Finesse 12.5. | ||
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## How use | ||
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For any operation is necessary to create a server structure with an address and port. | ||
It is necessary to register the agents with which the operations will take place on the server. | ||
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```go | ||
// import finesse_api library | ||
import ( | ||
api "github.com/pokornyIt/finesse-api" | ||
) | ||
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// create Finesse server object | ||
server := finesse_api.NewFinesseServer("finesse.server.fqdn", 8435) | ||
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// add agents to server | ||
agent := api.NewAgentName("Name1", "Password", "1000") | ||
server.AddAgent(agent) | ||
agent := api.NewAgentName("Name2", "Password", "1001") | ||
server.AddAgent(agent) | ||
agent := api.NewAgentName("Name3", "Password", "1002") | ||
server.AddAgent(agent) | ||
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// get status for all defined agent | ||
states, err = server.GetStateAgentsParallel() | ||
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// login agent Name2 to system | ||
state := server.LoginAgent("Name2") | ||
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// login all agents and set it to ready state | ||
states, err = server.ReadyAgentsParallelWithStatus(true) | ||
``` | ||
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Program use standard logger library "github.com/sirupsen/logrus". |
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package finesse_api | ||
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import ( | ||
"encoding/xml" | ||
"fmt" | ||
) | ||
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// UserDetailResponse Structure holds agent status | ||
// Contains all possible values returned in the get agent state | ||
type UserDetailResponse struct { | ||
XMLName xml.Name `xml:"User"` | ||
Text string `xml:",chardata"` | ||
Dialogs string `xml:"dialogs"` | ||
Extension string `xml:"extension"` | ||
FirstName string `xml:"firstName"` | ||
LastName string `xml:"lastName"` | ||
LoginId string `xml:"loginId"` | ||
LoginName string `xml:"loginName"` | ||
MediaType string `xml:"mediaType"` | ||
ReasonCodeId string `xml:"reasonCodeId"` | ||
ReasonCode struct { | ||
Text string `xml:",chardata"` | ||
Category string `xml:"category"` | ||
URL string `xml:"uri"` | ||
Code string `xml:"code"` | ||
Label string `xml:"label"` | ||
ForAll bool `xml:"forAll"` | ||
Id int `xml:"id"` | ||
} `xml:"ReasonCode"` | ||
Roles struct { | ||
Text string `xml:",chardata"` | ||
Role []string `xml:"role"` | ||
} `xml:"roles"` | ||
Settings struct { | ||
Text string `xml:",chardata"` | ||
WrapUpOnIncoming string `xml:"wrapUpOnIncoming"` | ||
WrapUpOnOutgoing string `xml:"wrapUpOnOutgoing"` | ||
DeviceSelection string `xml:"deviceSelection"` | ||
} `xml:"settings"` | ||
State string `xml:"state"` | ||
StateChangeTime string `xml:"stateChangeTime"` | ||
PendingState string `xml:"pendingState"` | ||
TeamId string `xml:"teamId"` | ||
TeamName string `xml:"teamName"` | ||
SkillTargetId string `xml:"skillTargetId"` | ||
URI string `xml:"uri"` | ||
Teams struct { | ||
Text string `xml:",chardata"` | ||
Team []struct { | ||
Text string `xml:",chardata"` | ||
Id int `xml:"id"` | ||
Name string `xml:"name"` | ||
URI string `xml:"uri"` | ||
} `xml:"Team"` | ||
} `xml:"teams"` | ||
MobileAgent struct { | ||
Text string `xml:",chardata"` | ||
Mode string `xml:"mode"` | ||
DialNumber string `xml:"dialNumber"` | ||
} `xml:"mobileAgent"` | ||
ActiveDeviceId string `xml:"activeDeviceId"` | ||
Devices struct { | ||
Text string `xml:",chardata"` | ||
Device []struct { | ||
Text string `xml:",chardata"` | ||
DeviceId string `xml:"deviceId"` | ||
DeviceType string `xml:"deviceType"` | ||
DeviceTypeName string `xml:"deviceTypeName"` | ||
} `xml:"device"` | ||
} `xml:"devices"` | ||
} | ||
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func newUserDetailResponse(data string) (*UserDetailResponse, error) { | ||
var u UserDetailResponse | ||
buffer := []byte(data) | ||
err := xml.Unmarshal(buffer, &u) | ||
if err != nil { | ||
return nil, err | ||
} | ||
return &u, nil | ||
} | ||
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// ToString Returns the basic data from the status response as a printable string | ||
func (u *UserDetailResponse) ToString() string { | ||
s := fmt.Sprintf("Dialogs: %s\r\n", u.Dialogs) | ||
s = fmt.Sprintf("%sExtension: %s\r\n", s, u.Extension) | ||
s = fmt.Sprintf("%sFirst Name: %s\r\n", s, u.FirstName) | ||
s = fmt.Sprintf("%sLast Name: %s\r\n", s, u.LastName) | ||
s = fmt.Sprintf("%sLogin ID: %s\r\n", s, u.LoginId) | ||
s = fmt.Sprintf("%sLogin name: %s\r\n", s, u.LoginName) | ||
s = fmt.Sprintf("%sState: %s\r\n", s, u.State) | ||
s = fmt.Sprintf("%sTeam name: %s\r\n", s, u.TeamName) | ||
s = fmt.Sprintf("%sTeam ID: %s\r\n", s, u.TeamId) | ||
s = fmt.Sprintf("%sPending state: %s\r\n", s, u.PendingState) | ||
s = fmt.Sprintf("%sReason code ID: %s\r\n", s, u.ReasonCodeId) | ||
s = fmt.Sprintf("%sRole: %s\n\r", s, u.getRoles()) | ||
s = fmt.Sprintf("%sTeams: %s\n\r", s, u.getTeams()) | ||
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return s | ||
} | ||
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// ToStingSimple Returns agent name with current state | ||
func (u *UserDetailResponse) ToStingSimple() string { | ||
return fmt.Sprintf("Agent: %-30s State: %-15s Pending state %s", u.LoginName, u.State, u.PendingState) | ||
} | ||
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func (u *UserDetailResponse) getRoles() string { | ||
a := "" | ||
sep := "" | ||
for _, role := range u.Roles.Role { | ||
a = fmt.Sprintf("%s%s%s", a, sep, role) | ||
sep = ", " | ||
} | ||
return a | ||
} | ||
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func (u *UserDetailResponse) getTeams() string { | ||
a := "" | ||
sep := "" | ||
for _, team := range u.Teams.Team { | ||
a = fmt.Sprintf("%s%s%s", a, sep, team.Name) | ||
sep = ", " | ||
} | ||
return a | ||
} | ||
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// IsLogIn Is agent logged in | ||
func (u *UserDetailResponse) IsLogIn() bool { | ||
return u.State != AgentStateLogout | ||
} | ||
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// IsPossibleToLogout Is agent ready for logout | ||
func (u *UserDetailResponse) IsPossibleToLogout() bool { | ||
return u.State == AgentStateNotReady | ||
} |
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package finesse_api | ||
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const ( | ||
AgentStateLogin string = "LOGIN" | ||
AgentStateLogout = "LOGOUT" | ||
AgentStateReady = "READY" | ||
AgentStateNotReady = "NOT_READY" | ||
AgentStateAvailable = "AVAILABLE" | ||
AgentStateTalking = "TALKING" | ||
AgentStateWorkNotReady = "WORK_NOT_READY" | ||
AgentStateWorkReady = "WORK_READY" | ||
AgentStateReserved = "RESERVED" | ||
AgentStateUnknown = "UNKNOWN" | ||
AgentStateHold = "HOLD" | ||
AgentStateActive = "ACTIVE" | ||
AgentStatePaused = "PAUSED" | ||
AgentStateInterrupted = "INTERRUPTED" | ||
AgentStateNotActive = "NOT_ACTIVE" | ||
) | ||
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// AgentStates All valid agent states | ||
var AgentStates = []string{AgentStateLogin, AgentStateLogout, AgentStateReady, AgentStateNotReady, AgentStateAvailable, | ||
AgentStateTalking, AgentStateWorkNotReady, AgentStateWorkReady, AgentStateReserved, AgentStateUnknown, AgentStateHold, | ||
AgentStateActive, AgentStatePaused, AgentStateInterrupted, AgentStateNotActive} | ||
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// AgentReadyStates States when agent is ready for work or work | ||
var AgentReadyStates = map[string]string{AgentStateReady: AgentStateReady, AgentStateAvailable: AgentStateAvailable, | ||
AgentStateTalking: AgentStateTalking, AgentStateWorkReady: AgentStateWorkReady, AgentStateReserved: AgentStateReserved, | ||
AgentStateHold: AgentStateHold, AgentStateActive: AgentStateActive} | ||
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// AgentLoginStates States when agent is logged in to the system | ||
var AgentLoginStates = map[string]string{AgentStateLogin: AgentStateLogin, AgentStateReady: AgentStateReady, | ||
AgentStateNotReady: AgentStateNotReady, AgentStateAvailable: AgentStateAvailable, AgentStateTalking: AgentStateTalking, | ||
AgentStateWorkNotReady: AgentStateWorkNotReady, AgentStateWorkReady: AgentStateWorkReady, AgentStateReserved: AgentStateReserved, | ||
AgentStateHold: AgentStateHold, AgentStateActive: AgentStateActive, AgentStatePaused: AgentStatePaused, | ||
AgentStateInterrupted: AgentStateInterrupted, AgentStateNotActive: AgentStateNotActive} | ||
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// AgentNotReadyStates States when agent is not-ready | ||
var AgentNotReadyStates = map[string]string{AgentStateNotReady: AgentStateNotReady, AgentStateWorkNotReady: AgentStateWorkNotReady} | ||
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// AgentLogoutState States when agent is not logged in to the system | ||
var AgentLogoutState = map[string]string{AgentStateLogout: AgentStateLogout, AgentStateUnknown: AgentStateUnknown} |
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package finesse_api | ||
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import ( | ||
"encoding/xml" | ||
) | ||
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// FinesseAgent Login information of agent | ||
type FinesseAgent struct { | ||
LoginName string // login name | ||
LoginId string // login ID | ||
Password string // password | ||
Line string // phone line | ||
} | ||
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// NewAgent Creating agent login data | ||
func NewAgent(id string, name string, pwd string, line string) *FinesseAgent { | ||
return &FinesseAgent{ | ||
LoginId: id, | ||
LoginName: name, | ||
Password: pwd, | ||
Line: line, | ||
} | ||
} | ||
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// NewAgentName Creating agent login data without "agent Id" necessary for requests | ||
func NewAgentName(name string, pwd string, line string) *FinesseAgent { | ||
return NewAgent("", name, pwd, line) | ||
} | ||
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func (a *FinesseAgent) loginRequest() *userLoginRequest { | ||
return &userLoginRequest{ | ||
XMLName: xml.Name{}, | ||
Text: "", | ||
State: AgentStateLogin, | ||
Extension: a.Line, | ||
} | ||
} | ||
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func (a *FinesseAgent) setAgentId(newId string) { | ||
a.LoginId = newId | ||
} |
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