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Fox And Hound

The cars have all gone rogue. The AI we put in them was too damned sophisticated; a little too much like us. It was bound to happen eventually, as it has throughout human history. They could only be servants for so long before there was a revolution.

The cities are war zones.

The only safe cars are analog.

The only safe spaces are uninhabited.


Fox and Hound work-in-progress dark endless runner with an emphasis on stealthily evading enemies in a risk/reward system. Use the arrow keys to drive. Down is brake/reverse.

Techniques and Technology

This Godot project demonstrates:

  • Dynamic lighting
  • Godot Shading Language for cel shading and texture shading
  • Procedural terrain generation with instancing and deinstancing
  • Vehicle physics
  • A tracking camera

Current status

Very unfinished and pre-alpha, with many bugs to work out. Most gameplay mechanics are in a testing phase.

⚠️ This was built under Godot 2.x and later converted to run as a Godot 3.0 project, thus this may not work on the latest build without some tinkering. You can download the older versions of Godot here.