Skip to content

Commit

Permalink
Fix sentences
Browse files Browse the repository at this point in the history
  • Loading branch information
DelazJ committed Jan 17, 2025
1 parent c46ad60 commit 8097637
Showing 1 changed file with 2 additions and 2 deletions.
4 changes: 2 additions & 2 deletions docs/user_manual/working_with_mesh/mesh.rst
Original file line number Diff line number Diff line change
Expand Up @@ -951,10 +951,10 @@ To add faces to a mesh layer:
#. Press the |meshDigitizing| :sup:`Digitize mesh elements` button
#. A :guilabel:`Vertex Z value` widget appears on the top right corner of the map canvas.
Set this value to the Z coordinate you would like to assign to the subsequent vertices.
#. Hover over a vertex and click the small triangle that appears next it.
#. Hover over a vertex and click the small triangle that appears next to it.
#. Move the cursor to the next vertex position;
you can snap to existing vertex or left-click to add a new one.
#. Proceed as above to add as many vertices you wish for the face.
#. Proceed as above to add as many vertices as you wish for the face.
Press :kbd:`Backspace` button to undo the last vertex.
#. While moving the mouse, a rubberband showing the shape of the face is displayed.
If it is shown in green, then the expected face is valid
Expand Down

0 comments on commit 8097637

Please sign in to comment.