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Force use of raster masking in layout designer preview
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The vector masking (while great for output quality) is much slower,
so for the layout designer preview renders we just use the faster
raster approach.
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nyalldawson committed Jul 12, 2022
1 parent 85857d5 commit 8b15f59
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Showing 6 changed files with 12 additions and 4 deletions.
5 changes: 4 additions & 1 deletion python/core/auto_additions/qgis.py
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Expand Up @@ -1214,7 +1214,10 @@
QgsMapSettings.SkipSymbolRendering = Qgis.MapSettingsFlag.SkipSymbolRendering
QgsMapSettings.SkipSymbolRendering.is_monkey_patched = True
QgsMapSettings.SkipSymbolRendering.__doc__ = "Disable symbol rendering while still drawing labels if enabled (since QGIS 3.24)"
Qgis.MapSettingsFlag.__doc__ = 'Flags which adjust the way maps are rendered.\n\n.. versionadded:: 3.22\n\n' + '* ``Antialiasing``: ' + Qgis.MapSettingsFlag.Antialiasing.__doc__ + '\n' + '* ``DrawEditingInfo``: ' + Qgis.MapSettingsFlag.DrawEditingInfo.__doc__ + '\n' + '* ``ForceVectorOutput``: ' + Qgis.MapSettingsFlag.ForceVectorOutput.__doc__ + '\n' + '* ``UseAdvancedEffects``: ' + Qgis.MapSettingsFlag.UseAdvancedEffects.__doc__ + '\n' + '* ``DrawLabeling``: ' + Qgis.MapSettingsFlag.DrawLabeling.__doc__ + '\n' + '* ``UseRenderingOptimization``: ' + Qgis.MapSettingsFlag.UseRenderingOptimization.__doc__ + '\n' + '* ``DrawSelection``: ' + Qgis.MapSettingsFlag.DrawSelection.__doc__ + '\n' + '* ``DrawSymbolBounds``: ' + Qgis.MapSettingsFlag.DrawSymbolBounds.__doc__ + '\n' + '* ``RenderMapTile``: ' + Qgis.MapSettingsFlag.RenderMapTile.__doc__ + '\n' + '* ``RenderPartialOutput``: ' + Qgis.MapSettingsFlag.RenderPartialOutput.__doc__ + '\n' + '* ``RenderPreviewJob``: ' + Qgis.MapSettingsFlag.RenderPreviewJob.__doc__ + '\n' + '* ``RenderBlocking``: ' + Qgis.MapSettingsFlag.RenderBlocking.__doc__ + '\n' + '* ``LosslessImageRendering``: ' + Qgis.MapSettingsFlag.LosslessImageRendering.__doc__ + '\n' + '* ``Render3DMap``: ' + Qgis.MapSettingsFlag.Render3DMap.__doc__ + '\n' + '* ``HighQualityImageTransforms``: ' + Qgis.MapSettingsFlag.HighQualityImageTransforms.__doc__ + '\n' + '* ``SkipSymbolRendering``: ' + Qgis.MapSettingsFlag.SkipSymbolRendering.__doc__
QgsMapSettings.ForceRasterMasks = Qgis.MapSettingsFlag.ForceRasterMasks
QgsMapSettings.ForceRasterMasks.is_monkey_patched = True
QgsMapSettings.ForceRasterMasks.__doc__ = "Force symbol masking to be applied using a raster method. This is considerably faster when compared to the vector method, but results in a inferior quality output. (since QGIS 3.26.1)"
Qgis.MapSettingsFlag.__doc__ = 'Flags which adjust the way maps are rendered.\n\n.. versionadded:: 3.22\n\n' + '* ``Antialiasing``: ' + Qgis.MapSettingsFlag.Antialiasing.__doc__ + '\n' + '* ``DrawEditingInfo``: ' + Qgis.MapSettingsFlag.DrawEditingInfo.__doc__ + '\n' + '* ``ForceVectorOutput``: ' + Qgis.MapSettingsFlag.ForceVectorOutput.__doc__ + '\n' + '* ``UseAdvancedEffects``: ' + Qgis.MapSettingsFlag.UseAdvancedEffects.__doc__ + '\n' + '* ``DrawLabeling``: ' + Qgis.MapSettingsFlag.DrawLabeling.__doc__ + '\n' + '* ``UseRenderingOptimization``: ' + Qgis.MapSettingsFlag.UseRenderingOptimization.__doc__ + '\n' + '* ``DrawSelection``: ' + Qgis.MapSettingsFlag.DrawSelection.__doc__ + '\n' + '* ``DrawSymbolBounds``: ' + Qgis.MapSettingsFlag.DrawSymbolBounds.__doc__ + '\n' + '* ``RenderMapTile``: ' + Qgis.MapSettingsFlag.RenderMapTile.__doc__ + '\n' + '* ``RenderPartialOutput``: ' + Qgis.MapSettingsFlag.RenderPartialOutput.__doc__ + '\n' + '* ``RenderPreviewJob``: ' + Qgis.MapSettingsFlag.RenderPreviewJob.__doc__ + '\n' + '* ``RenderBlocking``: ' + Qgis.MapSettingsFlag.RenderBlocking.__doc__ + '\n' + '* ``LosslessImageRendering``: ' + Qgis.MapSettingsFlag.LosslessImageRendering.__doc__ + '\n' + '* ``Render3DMap``: ' + Qgis.MapSettingsFlag.Render3DMap.__doc__ + '\n' + '* ``HighQualityImageTransforms``: ' + Qgis.MapSettingsFlag.HighQualityImageTransforms.__doc__ + '\n' + '* ``SkipSymbolRendering``: ' + Qgis.MapSettingsFlag.SkipSymbolRendering.__doc__ + '\n' + '* ``ForceRasterMasks``: ' + Qgis.MapSettingsFlag.ForceRasterMasks.__doc__
# --
QgsMapSettings.Flags = Qgis.MapSettingsFlags
Qgis.MapSettingsFlag.baseClass = Qgis
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1 change: 1 addition & 0 deletions python/core/auto_generated/qgis.sip.in
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Expand Up @@ -804,6 +804,7 @@ The development version
Render3DMap,
HighQualityImageTransforms,
SkipSymbolRendering,
ForceRasterMasks,
};
typedef QFlags<Qgis::MapSettingsFlag> MapSettingsFlags;

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2 changes: 2 additions & 0 deletions src/core/layout/qgslayoutitemmap.cpp
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Expand Up @@ -1526,6 +1526,8 @@ QgsMapSettings QgsLayoutItemMap::mapSettings( const QgsRectangle &extent, QSizeF
{
// preview render - always use optimization
jobMapSettings.setFlag( Qgis::MapSettingsFlag::UseRenderingOptimization, true );
// in a preview render we disable vector masking, as that is considerably slower vs raster masking
jobMapSettings.setFlag( Qgis::MapSettingsFlag::ForceRasterMasks, true );
jobMapSettings.setRendererUsage( Qgis::RendererUsage::View );
}

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2 changes: 1 addition & 1 deletion src/core/maprenderer/qgsmaprenderercustompainterjob.cpp
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Expand Up @@ -428,7 +428,7 @@ void QgsMapRendererCustomPainterJob::doRender()
}
}

bool forceVector = mSettings.testFlag( Qgis::MapSettingsFlag::ForceVectorOutput );
bool forceVector = mSettings.testFlag( Qgis::MapSettingsFlag::ForceVectorOutput ) && !mSettings.testFlag( Qgis::MapSettingsFlag::ForceRasterMasks );
composeSecondPass( mSecondPassLayerJobs, mLabelJob, forceVector );

if ( !forceVector )
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5 changes: 3 additions & 2 deletions src/core/maprenderer/qgsmaprendererjob.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -603,7 +603,8 @@ std::vector< LayerRenderJob > QgsMapRendererJob::prepareSecondPassJobs( std::vec
// and the list of source layers that have a mask
QHash<QString, QPair<QSet<QgsSymbolLayerId>, QList<MaskSource>>> maskedSymbolLayers;

const bool forceVector = mapSettings().testFlag( Qgis::MapSettingsFlag::ForceVectorOutput );
const bool forceVector = mapSettings().testFlag( Qgis::MapSettingsFlag::ForceVectorOutput )
&& !mapSettings().testFlag( Qgis::MapSettingsFlag::ForceRasterMasks );

// First up, create a mapping of layer id to jobs. We need this to filter out any masking
// which refers to layers which we aren't rendering as part of this map render
Expand Down Expand Up @@ -873,7 +874,7 @@ std::vector< LayerRenderJob > QgsMapRendererJob::prepareSecondPassJobs( std::vec

void QgsMapRendererJob::initSecondPassJobs( std::vector< LayerRenderJob > &secondPassJobs, LabelRenderJob &labelJob ) const
{
if ( !mapSettings().testFlag( Qgis::MapSettingsFlag::ForceVectorOutput ) )
if ( !mapSettings().testFlag( Qgis::MapSettingsFlag::ForceVectorOutput ) || mapSettings().testFlag( Qgis::MapSettingsFlag::ForceRasterMasks ) )
return;

for ( LayerRenderJob &job : secondPassJobs )
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1 change: 1 addition & 0 deletions src/core/qgis.h
Original file line number Diff line number Diff line change
Expand Up @@ -1334,6 +1334,7 @@ class CORE_EXPORT Qgis
Render3DMap = 0x2000, //!< Render is for a 3D map
HighQualityImageTransforms = 0x4000, //!< Enable high quality image transformations, which results in better appearance of scaled or rotated raster components of a map (since QGIS 3.24)
SkipSymbolRendering = 0x8000, //!< Disable symbol rendering while still drawing labels if enabled (since QGIS 3.24)
ForceRasterMasks = 0x10000, //!< Force symbol masking to be applied using a raster method. This is considerably faster when compared to the vector method, but results in a inferior quality output. (since QGIS 3.26.1)
};
//! Map settings flags
Q_DECLARE_FLAGS( MapSettingsFlags, MapSettingsFlag ) SIP_MONKEYPATCH_FLAGS_UNNEST( QgsMapSettings, Flags )
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