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Simpler PR for Shadows and terrain blending. #7

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@will-ca will-ca commented Jan 6, 2022

Basically same as #6.

Missing from this PR:

  • Some files. Needed because higher tileScale means FantasyHex fallbacks for borders, highlight circle, crosshair, etc. will look wrong. Can just copy and paste from FantasyHex, borders example mods, or Shadows and terrain blending. #6 (for Highlight.png).
  • Images/TileSets/5Hex needs to be moved to src/5Hex.
  • Then BuildTileset.sh needs to be run to generated blended and shadowed files.

Most of the other notes on #6 also apply to this.

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