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Now running three rooms with current code, especially when building up a room and having many small creeps and many tasks to complete, the code does not scale very well. It is quite CPU intensive.
Whilst only a temporary issue, would be good to work on this.
I think that part of this will be resolved with having a creep controller routine that issues out the tasks, and using more of the memory instead of running find commands for the construction sites.
The text was updated successfully, but these errors were encountered:
Now running three rooms with current code, especially when building up a room and having many small creeps and many tasks to complete, the code does not scale very well. It is quite CPU intensive.
Whilst only a temporary issue, would be good to work on this.
I think that part of this will be resolved with having a creep controller routine that issues out the tasks, and using more of the memory instead of running find commands for the construction sites.
The text was updated successfully, but these errors were encountered: