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NvAPI initialized: NVidia Complete Version 1.10 | ||
NVIDIA Driver Version: 516.59 r515_00 | ||
----------------------------------------------------------------- | ||
WARNING: 0 compiled, 0 failed, 0 skipped, 0m:00s | ||
----------------------------------------------------------------- | ||
ID3D11Device has 2 outstanding references indicating leaked D3D11 resources. |
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Makes the entire floor dark tiles. | ||
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- ONLY works on default terrain you cannot use a custom terrain like desert, immortal gardens..etc | ||
- You can turn on "Normal Maps" in graphcis settings to make the tiles look like a grid. |
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Removes many uneeded effects from the game to improve performance, a few examples are. | ||
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- Removes particle effects on buildings such as the glowing blue effects on fountain, outpost, base buildings..etc | ||
- Tower attack projectile/destruction particles | ||
- Effigies particles | ||
- Simplified illusions, helps with fps drops against Naga/PL especially. | ||
- hero loadouts, event emblems...etc | ||
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I am often updating more optimizations into the patcher so if you want to see everything go here on github. | ||
dota2-minify/bin/modpaths/Misc Optimization/blacklist.txt |
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Removes all the bushes, flowers, rocks and any other ground props so you just have tiles. | ||
This improves FPS quite a bit since it reduces the number of draw calls your GPU has to make. |
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Turns all trees to small green square bushes | ||
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- ONLY works on default terrain you cannot use a custom terrain like desert, immortal gardens..etc | ||
- shows juke paths and improves GPU performance since these trees don't use as much geometry as default ones. | ||
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I plan to add tree mod to all maps in the future. |
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'Remove Foilage', | ||
'Remove Pinging', | ||
'Remove Sprays', | ||
# 'Testing', | ||
'Tree Mod'] | ||
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mods_folders = [] | ||
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