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Force update.
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rrenna committed Apr 26, 2021
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56 changes: 56 additions & 0 deletions .idea/codeStyles/Project.xml

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2 changes: 1 addition & 1 deletion .idea/codeStyles/codeStyleConfig.xml

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7 changes: 7 additions & 0 deletions .idea/prettier.xml

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6 changes: 6 additions & 0 deletions .prettierrc.json
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{
"bracketSpacing": true,
"tabWidth": 4,
"trailingComma": "none",
"semi": false
}
62 changes: 52 additions & 10 deletions CHANGELOG.md
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## Pre-release 0.0.X
**April 14th 2021**
- Added dynamic token image setting
- Added drow race

**April 12th 2021**
- Added subtype grafts
- Added master/good skills added from creature subtype grafts
- Added innate spells from creature subtype grafts
- Added more junk items
## 0.1.6
### Added
- Construct type monsters
- Monsters can now have ranged weapon

### Changed
- Under the hood refactor

### Fixed
- Save bonuses should now be properly applied

# 0.1.5
###Changed
- Added description to elf creature type graft when choosing elf race

## 0.1.4
###Added
- Hobgoblin race
- Vermin type monsters

###Changed
- No longer generates additional "junk" items for monsters, only NPCs
- Max CR is now `5`

###Fixed
- Bug which prevented the correct amount of good/master skills being assigned

## 0.1.3
###Added
- Populator panel
- Half-elf, Half-orc, gnoll race
- Basic animal monster generation (CR `1/3` to `3`)

###Changed
- Unique names for Lashunta
- Token name set to match actor
- Brute adjustment special ability now affects attack damage

###Fixed
- Fixed bug with automatic token icons
- Typo in half-orc race
- Adjustment abilities are now being randomized
- Fixed bug with special ability count

## Pre-release
###Added
- Dynamic token image setting
- Drow race
- Subtype grafts
- Master/good skills added from creature subtype grafts
- Innate spells from creature subtype grafts
- More junk items
8 changes: 4 additions & 4 deletions README.md
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Expand Up @@ -7,13 +7,13 @@ Populate your Starfinder world with life of all shapes and sizes.
- Intelligently randomizes the token image of NPCs when placed in a scene (optional setting, *off* by default)

## FAQ:
*Q: Does Populator just pick a random race?*
*Q: Does Populator just pick a random race when quickly making an NPC?*

**A: No I follow the distribution of races found on Absalom Station. This is also why I am focusing on a subset of races for now. This will soon be customizable.**
**A: No I follow the distribution of races found on Absalom Station. As of `0.1.X` you can create an NPC of your specific desired race.

*Q: What races does populator currently support?*

**A: Android, Dwarf, Drow, Gnome, Gnoll, Human, Halfling, Kasatha, Lashunta, Nuar, Skittermander, Shirren, Vesk, Ysoki**
**A: Android, Dwarf, Drow, Gnome, Gnoll, Half-Elf, Half-Orc, Halfling, Human, Hobgoblin, Kasatha, Lashunta, Nuar, Skittermander, Shirren, Vesk, Ysoki**

*Q: So how do you pick attribute and skill modifiers?*

Expand All @@ -25,7 +25,7 @@ Populate your Starfinder world with life of all shapes and sizes.

*Q: Why doesn't populator generate monsters though!?*

**A: Because that's hard and I haven't done it yet**
**A: ~~Because that's hard and I haven't done it yet~~ Work is underway, you can experiment with what's currently live to create basic monsters starting in release `0.1.X` **

*Q: This would be way better if it did this other specific thing!*

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78 changes: 0 additions & 78 deletions dist/ItemFactory.js

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