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Player Data Saving
rxxyn edited this page Jul 18, 2024
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In FlowVR, all player data (username, color, cosmetics) is saved and loaded through Unity's PlayerPrefs.
This is extremely unsecure and all values can be modified by hackers/skids.
If someone were to get the index of a cosmetic in your game, they could manipulate PlayerPrefs to have a value of that cosmetic of enabled, while they don't actually own that cosmetic at all.
A way to prevent this is using PlayFab for your game's economy, and checking that the player's inventory contains the cosmetic they're trying to equip.