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Mappings

Sam Bilbow edited this page Dec 8, 2022 · 3 revisions

Unity Scene

  1. Add the Unity project in polaris/unity/ to Unity Hub
  2. Open polaris/unity/EskySettings.json, to include your headset offsets and update your "displayWindowSettings" to suit your monitor + headset display layout.
  3. Open the Unity project.
  4. Open the polaris~ scene: polaris/unity/Assets/Scenes/Experiences/polaris_study.unity

Hand Menu

polaris~ features a hand menu that shows to the right of the the left palm when it is facing the participant. The button toggles streams of particles from the users hands.

Particles

The particle streams make use of the PureData patch located at polaris/unity/Assets/StreamingAssets/PdAssets/polaris_study_hands/main.pd. Feel free to open that up and check out the mappings.

Orbs

The orbs make use of the PureData patch located at polaris/unity/Assets/StreamingAssets/PdAssets/polaris_study_sphere/main.pd. Feel free to open that up and check out the mappings. ParticleForcefields are active on the floating Orb GameObjects, which means that the hand particles flow in interesting ways between the orbs.

More detailed information about musical parameter mappings can be found in the publication and blog for this project. Additionally, the NIME presentation and experience demonstration provides audio-visual aid in understanding the parameter mappings.


Publication

Project

{Presentation} {Demonstration}