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Releases: semyon422/voxy

16062024

16 Jun 14:05
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  • fix some holes in lvl 1+ lods between mia sections (changed quad discard conditions)
  • fix wrong center pos for distance tracker (lvl 1 lods near idofront was rendered too close)
  • fix flickering in opengl renderer (used double render for translucents, thanks godlaake for idea. Not optimal but it looks much better. Also applied to nvidia mesh)
  • fix z-fighting on bottom side of water (there was not release with this bug)

30052024

30 May 07:33
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fix: make lods appear immediately in all sections

29052024

29 May 11:47
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  • fix rendering overlapping lods

29052024-1

29 May 13:02
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  • fix missing faces: keep bottom face of discarded lod and discard face that it replaces

28052024

28 May 16:50
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  • delete config.json, mod now use internal mappings
  • fixed culling

27052024

27 May 18:40
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You also need to download config.json
https://raw.githubusercontent.com/semyon422/voxy/c0dfb1874878f8269422ae03287f752165683721/config.json

  • config updated, please redownload
  • Abyss coords added in F3 menu
  • fixed wrong Y offset for 1+ level lods
  • fix chunk ingest

Known bugs:

  • light artifacts on overlapped section parts
  • face culling of bottom side of blocks

26052024

26 May 14:09
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You also need to download config.json
https://raw.githubusercontent.com/MCRcortex/voxy/da86c16b3e3cb3f52996b7f609475394f9a7efad/config.json

  • 3D rings (cubes) implemented
  • fixed 0 lvl lod rendering below y=-4096

Known bug: 1+ lvl lods have wrong Y position

26052024-1

26 May 15:56
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You also need to download config.json
https://raw.githubusercontent.com/MCRcortex/voxy/da86c16b3e3cb3f52996b7f609475394f9a7efad/config.json

  • config updated, please redownload
  • fixed chunk ingest

25052024

25 May 18:53
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