Releases: semyon422/voxy
Releases · semyon422/voxy
16062024
- fix some holes in lvl 1+ lods between mia sections (changed quad discard conditions)
- fix wrong center pos for distance tracker (lvl 1 lods near idofront was rendered too close)
- fix flickering in opengl renderer (used double render for translucents, thanks godlaake for idea. Not optimal but it looks much better. Also applied to nvidia mesh)
- fix z-fighting on bottom side of water (there was not release with this bug)
30052024
29052024
29052024-1
- fix missing faces: keep bottom face of discarded lod and discard face that it replaces
28052024
27052024
You also need to download config.json
https://raw.githubusercontent.com/semyon422/voxy/c0dfb1874878f8269422ae03287f752165683721/config.json
- config updated, please redownload
- Abyss coords added in F3 menu
- fixed wrong Y offset for 1+ level lods
- fix chunk ingest
Known bugs:
- light artifacts on overlapped section parts
- face culling of bottom side of blocks
26052024
You also need to download config.json
https://raw.githubusercontent.com/MCRcortex/voxy/da86c16b3e3cb3f52996b7f609475394f9a7efad/config.json
- 3D rings (cubes) implemented
- fixed 0 lvl lod rendering below y=-4096
Known bug: 1+ lvl lods have wrong Y position
26052024-1
You also need to download config.json
https://raw.githubusercontent.com/MCRcortex/voxy/da86c16b3e3cb3f52996b7f609475394f9a7efad/config.json
- config updated, please redownload
- fixed chunk ingest
25052024
You also need to download config.json
https://raw.githubusercontent.com/semyon422/voxy/master/config.json