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CUSA03173 Bloodborne: Dark spots in the DLC only happening on Intel cpus #1594
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Yeah I noticed those two issues (the dog's hair and the flickering on the ground) but I'm not sure if all these issues are related or not. |
As a result, I still did not understand what was broken, either the lighting or the shadows. Here is an example, compare the shadow of the main character and the shadow of the tombstone. Of course, the problem may be something else. Patches: the situation is the same without patches. Edit: At first I didn't notice that there are different textures in this place, one of them seems to be covered with something. The problem may be something else. |
Try #1451 ? Pretty outdated but the fix may help |
Any way to download an expired build? Tried to search how a little bit but couldn't find a concrete answer, I'm new to Github |
Because of the many builds in different directions, you start to get confused about when and which build improved something for you or, conversely, worsened it. I wanted to try checking 3 driver versions: 566.03 (October 22nd), then 565.90 (October 1st) and then 561.09 (September 11th). If none of these drivers fixes anything, it means that the problem is in something else, it is quite possible that another error occurred in Windows 11 Pro 24H2 or something else is the matter. But I'm postponing the check for now. |
Found a way to try the branch, as you can see it doesn't fix it at all, it's something else. |
I noticed some differences when using the mod to remove baked lighting. Builds tested: Hardware: Patches: Mods: |
While looking around in the DLC, I noticed what I would qualify as weird black/dark spots, at first glance I could tell it wasn't this way on real hardware. Here's how it looks on my game:
And here's how it looks like on real hardware (couldn't get a screenshot since I can't go online on my ps4):
Intrigued, I asked around in the BB channel if people were willing to go there and check for themselves, and I quickly noticed a pattern. My rig has an Intel cpu (13900k) and an Nvidia gpu (4090), I asked brad from the discord if he could test and here's how it looks for him (he has an AMD 5600x and an Nvidia 2080 Super):
Seeing this we can tell that it appears to render normally on systems with AMD cpus. I asked for some more testing and here are the results I got from the Discord, black means the textures appear black and dark, normal means it renders like the game on original hardware:
I don't know why exactly this issue appears on system with Intel cpus, also it's not like the sfx issue where it affects only 12th, 13th and 14th gen, it also affects older intel cpus. I want to add that I've tested multiple different builds, some with tess, some without, and the issue always happened for me, so I'm pretty sure it's a hardware issue. I noticed more spots in the DLC where this issue happens, though I didn't go further than Ludwig myself, so there's maybe even more, and I also didn't really check the base game to see if this also happens outside of the DLC. Here are a few more examples of those dark textures:
Finally, following brad's suggestion, I tried to see if removing baked lights would maybe have an effect on the issue, and it seems he was right. Here's how it looks like with the baked lights removed, it sometimes kind of solve the issue, but some other times make everything black:
Also, shining a light source, such as the player's light or a torch for example seems to make the darkened texture display a little bit closer to real hardware:
Here are a few more screenshots from brad (with his amd cpu):
If you find any more spots, whether in the DLC or in the base game, feel free to share your screenshots here, don't know if there's much the devs can do about this, and I'm sure there's many other issues that should be taken care of first before this one, but I wanted to post about it anyway, hoping that more people are aware of it and don't open a new issue with barely any valuable information, or ask the devs and contributors in the help channel about it.
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