Improved error handling in sceKernelAllocateDirectMemory #2037
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Some games, most notably the Call of Duty series of games, intentionally make
sceKernelAllocateDirectMemory
calls that fail. To match hardware behavior, we should returnORBIS_KERNEL_ERROR_EAGAIN
instead of throwing an assert.This should fix games that still hit
Unable to find free direct memory area
asserts after #1896.Credits to @red-prig and @raphaelthegreat for helping with the error cases.
This needs testing, as it could hide deeper issues in some games.