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Combat Medic Hardsuit Changes (#4055)
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## About The Pull Request
Makes a small buff on the bullet protection to the Combat Medic hardsuit
for it can actually be better than the regular medic hardsuit.
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## Why It's Good For The Game
Make buying the combat medic hardsuit from the black market worth the
cash it costs, but not a better option than some of the more dedicated
combat suits.
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## Changelog

:cl:

balance: moved combat medic hardsuit bullet protection from 10 to 20

/:cl:

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Slim-Pickems authored Jan 21, 2025
1 parent 3fdbca1 commit 9e74428
Showing 1 changed file with 2 additions and 2 deletions.
4 changes: 2 additions & 2 deletions code/modules/clothing/spacesuits/miscellaneous.dm
Original file line number Diff line number Diff line change
Expand Up @@ -500,7 +500,7 @@ Contains:
desc = "The integrated helmet of the combat medic hardsuit, this has a bright, glowing facemask."
icon_state = "hardsuit0-combatmedic"
item_state = "hardsuit0-combatmedic"
armor = list("melee" = 35, "bullet" = 10, "laser" = 20, "energy" = 30, "bomb" = 5, "bio" = 100, "rad" = 50, "fire" = 65, "acid" = 75)
armor = list("melee" = 35, "bullet" = 20, "laser" = 20, "energy" = 30, "bomb" = 5, "bio" = 100, "rad" = 50, "fire" = 65, "acid" = 75)
hardsuit_type = "combatmedic"

/obj/item/clothing/suit/space/hardsuit/combatmedic
Expand All @@ -509,7 +509,7 @@ Contains:
icon_state = "combatmedic"
item_state = "combatmedic"
helmettype = /obj/item/clothing/head/helmet/space/hardsuit/combatmedic
armor = list("melee" = 35, "bullet" = 10, "laser" = 20, "energy" = 30, "bomb" = 5, "bio" = 100, "rad" = 50, "fire" = 65, "acid" = 75)
armor = list("melee" = 35, "bullet" = 20, "laser" = 20, "energy" = 30, "bomb" = 5, "bio" = 100, "rad" = 50, "fire" = 65, "acid" = 75)
allowed = list(/obj/item/gun, /obj/item/melee/baton, /obj/item/circular_saw, /obj/item/tank/internals, /obj/item/storage/box/pillbottles,\
/obj/item/storage/firstaid, /obj/item/stack/medical/gauze, /obj/item/stack/medical/suture, /obj/item/stack/medical/mesh, /obj/item/storage/bag/chemistry)

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